velocityModelSpace: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - ">Posted on June ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-06-$1") |
||
Line 33: | Line 33: | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2015-06-21 - 02:36 (UTC)</dd> | ||
<dt class="note">[[User:K.J.|K.J.]]</dt> | <dt class="note">[[User:K.J.|K.J.]]</dt> | ||
<dd class="note"> | <dd class="note"> |
Revision as of 23:08, 13 May 2023
Description
- Description:
- Returns the velocity (speed vector) of the vehicle as an array with format [x, y, z]. Vector is in model space.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- velocityModelSpace vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Array
Examples
- Example 1:
- velocityModelSpace _chopper; comment "Returns [X (left(-) right(+)), Y (backward(-) forward(+)), Z (down(-) up(+))]";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 11, 2014 - 02:55 (UTC)
- Pierre MGI
- This function is useful for helicopters as it returns Z vector like an indicator of thrust/load ratio. More or less climb (+) or descent (-) tendency but: As X,Y,Z vectors are relative to vehicle attitude, this function doesn't return a climb or descend rate (as the attitude of the vehicle can be far from horizontal). You can get negative Z vector, in jets, while climbing fast, peeling off in the sky! More or less, you can use as a Z accelerometer factor but invert the sign: +G acceleration (negative vector below the jet) is -Z here. If not "physically" correct, the behavior is sufficient enough for Arma flight model.
- Posted on 2015-06-21 - 02:36 (UTC)
- K.J.
- Previous note is physically incorrect. Velocity can not be used to give information about Thrust/Load ratio or G-Forces/acceleration. To get acceleration you have to create the derivative of velocity after time dv/dt -> the difference of velocity between 2 timesteps divided by the time that passed between the 2 steps.