addWeaponGlobal: Difference between revisions

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<dd class="notedate">Posted on July 7, 2015 - 18:42 (UTC)</dd>
<dd class="notedate">Posted on 2015-07-07 - 18:42 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
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Revision as of 23:09, 13 May 2023

Hover & click on the images for description

Description

Description:
Add a weapon to a unit. Infantry units can only carry weapons in their respective slots (primary, secondary and handgun), the addWeaponGlobal command will replace the weapon currently in a slot with the added weapon if it shares the same slot. This command can link items to respective slots as well, in which case the functionality is identical to linkItem. To make sure the added weapon is loaded and ready, add the magazine first.
This command is broken when used on dedicated server
Groups:
Broken CommandsVehicle InventoryUnit Inventory

Syntax

Syntax:
object addWeaponGlobal weapon
Parameters:
object : Object - Unit or vehicle to add the weapon to
weapon: String - Weapon class name
Return Value:
Nothing

Examples

Example 1:
{ _x addMagazineGlobal "Laserbatteries"; _x addWeaponGlobal "Laserdesignator"; } forEach allUnits;
Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x addMagazineGlobal "38Rnd_80mm_rockets"; _x addWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;

Additional Information

See also:
removeWeaponGlobal addWeapon addMagazine addMagazineGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2015-07-07 - 18:42 (UTC)
Killzone Kid
If you do not remove weapon first, using this command from dedicated server will duplicate weapon.