BIS fnc animalBehaviour: Difference between revisions

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<dd class="notedate">Posted on September 29, 2014 - 19:38 (UTC)</dd>
<dd class="notedate">Posted on 2014-09-29 - 19:38 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">To override, add <sqf>_agent setVariable ["BIS_fnc_animalBehaviour_disable", true];</sqf> right after agent creation.</dd>
<dd class="note">To override, add <sqf>_agent setVariable ["BIS_fnc_animalBehaviour_disable", true];</sqf> right after agent creation.</dd>


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Revision as of 23:10, 13 May 2023

Hover & click on the images for description

Description

Description:
Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm.
Execution:
call
Groups:
Ambient

Syntax

Syntax:
[animal] call BIS_fnc_animalBehaviour
Parameters:
animal: Object - The controlled animal
Return Value:
Nothing

Examples

Example 1:
[animal] call BIS_fnc_animalBehaviour;

Additional Information

See also:
Animal Behaviour createAgent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-09-29 - 19:38 (UTC)
Killzone Kid
To override, add
_agent setVariable ["BIS_fnc_animalBehaviour_disable", true];
right after agent creation.