triggerTimeoutCurrent: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.08 | |||
|arg= global | |||
|arg= global | |||
|gr1= Triggers | |||
| Returns current timeout of the given trigger or -1 if countdown is not in progress. | |descr= Returns current timeout of the given trigger or -1 if countdown is not in progress. | ||
{{Feature | important | The trigger could be [[Multiplayer Scripting#Locality|local]] or remote but the result returned by this command will be for the current trigger timeout local to the client that executed the command. See [[createTrigger]] for more info.}} | |||
| | |s1= [[triggerTimeoutCurrent]] trigger | ||
|p1= trigger: [[Object]] - trigger object | |p1= trigger: [[Object]] - trigger object | ||
| [[Number]] - time remaining before trigger activation. | |r1= [[Number]] - time remaining before trigger activation. | ||
| | |x1= <sqf>private _remaining = triggerTimeoutCurrent _trigger;</sqf> | ||
| | |seealso= [[triggerTimeout]] [[setTriggerTimeout]] [[waypointTimeoutCurrent]] | ||
}} | |||
<dl class="command_description"> | |||
<dt></dt> | |||
<dd class="notedate">Posted on 2013-11-26</dd> | |||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | |||
< | |||
<dd class="notedate">Posted on | |||
<dt class="note"> | |||
<dd class="note"> | <dd class="note"> | ||
Triggers have their own schedule. If you create a trigger with timeout and try to read [[triggerTimeoutCurrent]] immediately it will return -1. This is because the countdown will not start until the next scheduled trigger check is due, and this could take up to 0.5 seconds. | Triggers have their own schedule. If you create a trigger with timeout and try to read [[triggerTimeoutCurrent]] immediately it will return -1. This is because the countdown will not start until the next scheduled trigger check is due, and this could take up to 0.5 seconds. | ||
</dl> | </dl> | ||
Latest revision as of 23:13, 13 May 2023
Description
- Description:
- Returns current timeout of the given trigger or -1 if countdown is not in progress.
- Groups:
- Triggers
Syntax
- Syntax:
- triggerTimeoutCurrent trigger
- Parameters:
- trigger: Object - trigger object
- Return Value:
- Number - time remaining before trigger activation.
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2013-11-26
- Killzone_Kid
- Triggers have their own schedule. If you create a trigger with timeout and try to read triggerTimeoutCurrent immediately it will return -1. This is because the countdown will not start until the next scheduled trigger check is due, and this could take up to 0.5 seconds.