setNameSound: Difference between revisions

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<dd class="notedate">Posted on December 22, 2013 - 19:08 (UTC)</dd>
<dd class="notedate">Posted on 2013-12-22 - 19:08 (UTC)</dd>
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt>
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt>
<dd class="note">setting an incorrect value like "0" or "randomString" will remove the callsign (" ''/* 2, */'' fall back")
<dd class="note">setting an incorrect value like "0" or "randomString" will remove the callsign (" ''/* 2, */'' fall back")


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Revision as of 23:13, 13 May 2023

Hover & click on the images for description

Description

Description:
Sets the nameSound of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!".
See CfgIdentities - NameSounds for common values.
Note that any word from configfile >> "RadioProtocolENG" >> "Words" is accepted (e.g "veh_infantry_Sniper_s").
Groups:
Unit Identity

Syntax

Syntax:
person setNameSound name
Parameters:
person: Object
name: String
Return Value:
Nothing

Examples

Example 1:
unit1 setNameSound "dixon";
Example 2:
unit1 setNameSound ""; // will reset to default behaviour
Example 3:
_name = "Masood"; unit1 setNameSound _name; unit1 setName _name;

Additional Information

See also:
nameSound name setName setIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2013-12-22 - 19:08 (UTC)
Lou Montana
setting an incorrect value like "0" or "randomString" will remove the callsign (" /* 2, */ fall back")