respawnVehicle: Difference between revisions

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respawn_vehicle_civilian
respawn_vehicle_civilian
</pre>
</pre>
Also, by default it will respawnDelay from the description.ext as mentioned unless you specify
<pre>respawnVehicleDelay = x</pre>
Where x is delay in seconds.
[[User:Sy|Sy]] 16:38, 28 May 2007 (CEST)
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Revision as of 15:38, 28 May 2007


-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Set vehicle as respawnable in MP games. Delay is respawn delay, default respawnDelay from Description.ext is used. Count tells how many respawns is processed (default unlimited).
Groups:
Uncategorised

Syntax

Syntax:
Nothing
Parameters:
vehicle: Object
[delay = -1, count = 0]: Array
Return Value:
Return value needed

Examples

Example 1:
car respawnVehicle [5.0, 3]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

For this command to work (in both SP & MP) you need the appropriate markers in the mission. The markers are...
respawn_vehicle_west
respawn_vehicle_east
respawn_vehicle_querilla
respawn_vehicle_civilian

Also, by default it will respawnDelay from the description.ext as mentioned unless you specify

respawnVehicleDelay = x

Where x is delay in seconds. Sy 16:38, 28 May 2007 (CEST)


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