respawnVehicle: Difference between revisions
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respawn_vehicle_civilian | respawn_vehicle_civilian | ||
</pre> | </pre> | ||
Also, by default it will respawnDelay from the description.ext as mentioned unless you specify | |||
<pre>respawnVehicleDelay = x</pre> | |||
Where x is delay in seconds. | |||
[[User:Sy|Sy]] 16:38, 28 May 2007 (CEST) | |||
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<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 15:38, 28 May 2007
Description
- Description:
- Set vehicle as respawnable in MP games. Delay is respawn delay, default respawnDelay from Description.ext is used. Count tells how many respawns is processed (default unlimited).
- Groups:
- Uncategorised
Syntax
- Syntax:
- Nothing
- Parameters:
- vehicle: Object
- [delay = -1, count = 0]: Array
- Return Value:
- Return value needed
Examples
- Example 1:
car respawnVehicle [5.0, 3]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
For this command to work (in both SP & MP) you need the appropriate markers in the mission.
The markers are...
respawn_vehicle_west respawn_vehicle_east respawn_vehicle_querilla respawn_vehicle_civilian
Also, by default it will respawnDelay from the description.ext as mentioned unless you specify
respawnVehicleDelay = x
Where x is delay in seconds. Sy 16:38, 28 May 2007 (CEST)