setConvoySeparation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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*It's recommended that small values (<10m) should only be used for slowly moving convoys, otherwise AI driven vehicles will leave the road frequently to avoid collisions | *It's recommended that small values (<10m) should only be used for slowly moving convoys, otherwise AI driven vehicles will leave the road frequently to avoid collisions | ||
|s1= vehicle | |s1= vehicle [[setConvoySeparation]] distance | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>vehicle setConvoySeparation 20;</sqf> | ||
|seealso= [[forceFollowRoad]] | |seealso= [[forceFollowRoad]] [[useAISteeringComponent]] | ||
}} | }} |
Latest revision as of 13:44, 5 August 2023
Description
- Description:
- Sets the distance to keep to the vehicle which is in front.
- This command has to be applied to all vehicles in a convoy in order to have a separation of, for example, 50 m.
- Vehicles in a convoy can also have different distances.
- It's recommended that small values (<10m) should only be used for slowly moving convoys, otherwise AI driven vehicles will leave the road frequently to avoid collisions
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setConvoySeparation distance
- Parameters:
- vehicle: Object
- distance: Number
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- forceFollowRoad useAISteeringComponent
Notes
-
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