tvValue: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 0.74 | |||
|0.74 | |||
|gr1= GUI Control - Tree View | |gr1= GUI Control - Tree View | ||
Line 11: | Line 10: | ||
|eff= local | |eff= local | ||
| Returns | |descr= Returns numeric value set for given tree view path. | ||
| | |s1= [[tvValue]] [idc, path] | ||
|p1= idc: [[Number]] | |p1= idc: [[Number]] | ||
Line 19: | Line 18: | ||
|p2= path: [[Array]] of [[Number]]s | |p2= path: [[Array]] of [[Number]]s | ||
| [[Number]] - | |r1= [[Number]] - set value; if no value was set, 0 is returned | ||
| s2= ctrl [[tvValue]] path | |s2= ctrl [[tvValue]] path | ||
|p21= ctrl: [[Control]] | |p21= ctrl: [[Control]] | ||
| p22= path: [[Array]] of [[Number]]s | |p22= path: [[Array]] of [[Number]]s | ||
| | |r2= [[Number]] - set value; if no value was set, 0 is returned | ||
| | |x1= <sqf>tvValue [101, [0]];</sqf> | ||
| [ | |x2= <sqf>_ctrl tvValue [0,0,0];</sqf> | ||
| | |seealso= [[tvAdd]] [[tvClear]] [[tvCollapse]] [[tvCount]] [[tvCurSel]] [[tvData]] [[tvDelete]] [[tvExpand]] [[tvPicture]] [[tvSetCurSel]] [[tvSetData]] [[tvSetPicture]] [[tvSetValue]] [[tvSort]] [[tvSortByValue]] [[tvText]] | ||
}} | }} |
Latest revision as of 16:24, 10 September 2023
Description
- Description:
- Returns numeric value set for given tree view path.
- Groups:
- GUI Control - Tree View
Syntax
- Syntax:
- tvValue [idc, path]
- Parameters:
- idc: Number
- path: Array of Numbers
- Return Value:
- Number - set value; if no value was set, 0 is returned
Alternative Syntax
- Syntax:
- ctrl tvValue path
- Parameters:
- ctrl: Control
- path: Array of Numbers
- Return Value:
- Number - set value; if no value was set, 0 is returned
Examples
- Example 1:
- tvValue [101, [0]];
- Example 2:
- _ctrl tvValue [0,0,0];
Additional Information
- See also:
- tvAdd tvClear tvCollapse tvCount tvCurSel tvData tvDelete tvExpand tvPicture tvSetCurSel tvSetData tvSetPicture tvSetValue tvSort tvSortByValue tvText
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note