commandMove: Difference between revisions
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|p1= unitName: [[Object]] or [[Array]] of [[Object]]s | |p1= unitName: [[Object]] or [[Array]] of [[Object]]s | ||
|p2= position: [[Array]] | |p2= position: [[Array]] format [[Position]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_soldier1 commandMove getMarkerPos "Marker1";</sqf> | ||
|x2= < | |x2= <sqf>[_soldier1, _soldier2] commandMove getMarkerPos "Marker1";</sqf> | ||
|mp= When used on a remote unit, this command will still create a radio message on the remote machine but the unit will not move. | |mp= When used on a remote unit, this command will still create a radio message on the remote machine but the unit will not move. | ||
|seealso= [[doMove]] [[setDestination]] | |seealso= [[doMove]] [[setDestination]] [[moveTo]] [[move]] [[addWaypoint]] | ||
}} | }} |
Latest revision as of 21:25, 28 September 2023
Description
- Description:
- Order the given unit(s) to move to the given location (via the radio). Exactly the same as doMove, except this command displays a radio message. The command will not put a visible waypoint marker unlike when move command is given via commanding menu.
- Multiplayer:
- When used on a remote unit, this command will still create a radio message on the remote machine but the unit will not move.
- Groups:
- Groups
Syntax
- Syntax:
- unitName commandMove position
- Parameters:
- unitName: Object or Array of Objects
- position: Array format Position
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- doMove setDestination moveTo move addWaypoint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect