commandWatch: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|1.00
|version1= 1.00


|game2= ofpe
|game2= ofpe
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|descr= Orders the unit(s) to watch the given position or target (via the radio). Use [[objNull]] as the target to order a unit to stop watching a position/target.
|descr= Orders the unit(s) to watch the given position or target (via the radio). Use [[objNull]] as the target to order a unit to stop watching a position/target.


|s1= units [[commandWatch]] position
|s1= units [[commandWatch]] position


|p1= units: [[Object]] or [[Array]]
|p1= units: [[Object]] or [[Array]]


|p2= position: [[Array]] - format [[Position]]
|p2= position: [[Array]] format [[Position]]


|r1= [[Nothing]]
|r1= [[Nothing]]
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|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <code>_soldierOne [[commandWatch]] [[markerPos]] "MarkerMoveOne";</code>
|x1= <sqf>_soldierOne commandWatch markerPos "MarkerMoveOne";</sqf>


|x2= <code>[s1, s2] [[commandWatch]] [[player]];</code>
|x2= <sqf>[s1, s2] commandWatch player;</sqf>


|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.
|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.


|seealso= [[doWatch]], [[lookAt]], [[glanceAt]]
|seealso= [[doWatch]] [[lookAt]] [[glanceAt]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 21:25, 28 September 2023

Hover & click on the images for description

Description

Description:
Orders the unit(s) to watch the given position or target (via the radio). Use objNull as the target to order a unit to stop watching a position/target.
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.
Groups:
Unit Control

Syntax

Syntax:
units commandWatch position
Parameters:
units: Object or Array
position: Array format Position
Return Value:
Nothing

Alternative Syntax

Syntax:
units commandWatch target
Parameters:
units: Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne commandWatch markerPos "MarkerMoveOne";
Example 2:
[s1, s2] commandWatch player;

Additional Information

See also:
doWatch lookAt glanceAt

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note