doWatch: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
BrettMayson (talk | contribs) mNo edit summary |
||
(16 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= local | |arg= local | ||
Line 11: | Line 28: | ||
|gr1= Unit Control | |gr1= Unit Control | ||
| Order the given unit(s) to watch the given position or target (without radio messages). Use [[objNull]] as the target to order a unit to stop watching a position/target. | |descr= Order the given unit(s) to watch the given position or target (without radio messages). Use [[objNull]] as the target to order a unit to stop watching a position/target. | ||
| unit(s) | |s1= unit(s) [[doWatch]] position | ||
|p1= unit(s): [[Object]] or [[Array]] | |p1= unit(s): [[Object]] or [[Array]] | ||
|p2= position: [[Array]] | |p2= position: [[Array]] format [[Position]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= unit(s) | |s2= unit(s) [[doWatch]] target | ||
|p21= unit(s): [[Object]] or [[Array]] | |p21= unit(s): [[Object]] or [[Array]] | ||
Line 29: | Line 46: | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>_soldierOne doWatch markerPos "MarkerMoveOne";</sqf> | ||
The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed. | The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed. | ||
|x2= < | |x2= <sqf>_soldierOne doWatch _eastSoldier;</sqf> | ||
The unit named "soldierOne" will watch the unit named "eastSoldier". | The unit named "soldierOne" will watch the unit named "eastSoldier". | ||
|seealso= [[commandWatch]] | |seealso= [[commandWatch]] [[lookAt]] [[glanceAt]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2015-04-18 - 07:50 (UTC)</dd> | ||
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> | <dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Also controls where a vehicle gunner aims. | Also controls where a vehicle gunner aims. | ||
</dd> | </dd> | ||
</dl> | </dl> |
Latest revision as of 21:27, 28 September 2023
Description
- Description:
- Order the given unit(s) to watch the given position or target (without radio messages). Use objNull as the target to order a unit to stop watching a position/target.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit(s) doWatch position
- Parameters:
- unit(s): Object or Array
- position: Array format Position
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit(s) doWatch target
- Parameters:
- unit(s): Object or Array
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
- The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed.
- Example 2:
- The unit named "soldierOne" will watch the unit named "eastSoldier"._soldierOne doWatch _eastSoldier;
Additional Information
- See also:
- commandWatch lookAt glanceAt
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-04-18 - 07:50 (UTC)
- Waffle SS.
- Also controls where a vehicle gunner aims.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect