doWatch: Difference between revisions

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m (global(?) effect on local units, description - watching nothing)
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma1
|version3= 1.00


|eff= global |= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Order the given unit(s) to watch the given position or target (without radio messages). Use [[objNull]] as the target to order a unit to stop watching a position/target.  |= Description
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| unit(s) '''doWatch''' position |= Syntax
|game6= tkoh
|version6= 1.00


|p1= unit(s): [[Object]] or [[Array]] |= Parameter 1
|game7= arma3
|version7= 0.50


|p2= position: [[Array]] - format [[Position]] |= Parameter 2
|arg= local


| [[Nothing]] |= Return value
|eff= global
____________________________________________________________________________________________


|s2= unit(s) '''doWatch''' target |= Syntax 2
|gr1= Unit Control


|p21= unit(s) [[Object]] or [[Array]] |= Parameter 1
|descr= Order the given unit(s) to watch the given position or target (without radio messages). Use [[objNull]] as the target to order a unit to stop watching a position/target.


|p22= target: [[Object]] |= Parameter 2
|s1= unit(s) [[doWatch]] position


|r2= [[Nothing]] |= Return value 2
|p1= unit(s): [[Object]] or [[Array]]
____________________________________________________________________________________________


|x1= <code>_soldierOne '''doWatch''' [[markerPos]] "MarkerMoveOne"</code>
|p2= position: [[Array]] format [[Position]]


The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed. |= Example 1
|r1= [[Nothing]]


|x2= <code>_soldierOne '''doWatch''' _eastSoldier</code>
|s2= unit(s) [[doWatch]]  target


The unit named "soldierOne" will watch the unit named "eastSoldier". |= Example 2
|p21= unit(s): [[Object]] or [[Array]]
____________________________________________________________________________________________


| [[commandWatch]] |= See also
|p22= target: [[Object]]


|r2= [[Nothing]]
|x1= <sqf>_soldierOne doWatch markerPos "MarkerMoveOne";</sqf>
The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed.
|x2= <sqf>_soldierOne doWatch _eastSoldier;</sqf>
The unit named "soldierOne" will watch the unit named "eastSoldier".
|seealso= [[commandWatch]] [[lookAt]] [[glanceAt]]
}}
}}


<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dt></dt>
<dd class="notedate">Posted on 2015-04-18 - 07:50 (UTC)</dd>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dd class="note">
Also controls where a vehicle gunner aims.
</dd>
 
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|DOWATCH]]
[[Category:Scripting Commands OFP 1.96|DOWATCH]]
[[Category:Scripting Commands OFP 1.46|DOWATCH]]
[[Category:Scripting Commands ArmA|DOWATCH]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]

Latest revision as of 21:27, 28 September 2023

Hover & click on the images for description

Description

Description:
Order the given unit(s) to watch the given position or target (without radio messages). Use objNull as the target to order a unit to stop watching a position/target.
Groups:
Unit Control

Syntax

Syntax:
unit(s) doWatch position
Parameters:
unit(s): Object or Array
position: Array format Position
Return Value:
Nothing

Alternative Syntax

Syntax:
unit(s) doWatch target
Parameters:
unit(s): Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne doWatch markerPos "MarkerMoveOne";
The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed.
Example 2:
_soldierOne doWatch _eastSoldier;
The unit named "soldierOne" will watch the unit named "eastSoldier".

Additional Information

See also:
commandWatch lookAt glanceAt

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2015-04-18 - 07:50 (UTC)
Waffle SS.
Also controls where a vehicle gunner aims.