setVelocityModelSpace: Difference between revisions
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|game1= arma3 | |game1= arma3 | ||
|version1= 1.68 | |version1= 1.68 | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
Line 8: | Line 9: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Sets the velocity (speed vector | |descr= Sets the velocity (i.e. speed) vector of the given vehicle relative to its model. | ||
|s1= vehicle [[setVelocityModelSpace]] | {{Feature|important|Since {{GVI|arma3|2.06}}, each velocity component is limited to ±5000 m/s.}} | ||
|s1= vehicle [[setVelocityModelSpace]] velocity | |||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= [ | |||
|p2= velocity: [[Array]] format [[Vector3D]] - relative velocity vector | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>MyCar setVelocityModelSpace [0, 10, 0]; // Pushes MyCar forward.</sqf> | ||
|seealso= [[velocityModelSpace]] [[velocity]] [[setVelocity]] [[setVelocityTransformation]] | |seealso= [[velocityModelSpace]] [[velocity]] [[setVelocity]] [[setVelocityTransformation]] [[speed]] [[disableBrakes]] [[brakesDisabled]] | ||
}} | }} |
Latest revision as of 19:48, 13 October 2023
Description
- Description:
- Sets the velocity (i.e. speed) vector of the given vehicle relative to its model.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setVelocityModelSpace velocity
- Parameters:
- vehicle: Object
- velocity: Array format Vector3D - relative velocity vector
- Return Value:
- Nothing
Examples
- Example 1:
- MyCar setVelocityModelSpace [0, 10, 0]; // Pushes MyCar forward.
Additional Information
- See also:
- velocityModelSpace velocity setVelocity setVelocityTransformation speed disableBrakes brakesDisabled
Notes
-
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