cutText: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{HashLink" to "{{Link") |
(added new bool parameter) |
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{{Feature|arma3|For greater efficiency and ease of modability it is recommended to use named layers through the alternative syntax.}} | {{Feature|arma3|For greater efficiency and ease of modability it is recommended to use named layers through the alternative syntax.}} | ||
|s1= [[cutText]] [text, type, speed, showInMap, isStructuredText] | |s1= [[cutText]] [text, type, speed, showInMap, isStructuredText, drawOverHUD] | ||
|p1= text: [[String]] - text to be displayed | |p1= text: [[String]] - text to be displayed | ||
Line 43: | Line 43: | ||
|p5= isStructuredText: [[Boolean]] - (Optional, default [[false]]) [[true]] to switch support for [[Structured Text]] formatting - see {{Link|#Example 4}} | |p5= isStructuredText: [[Boolean]] - (Optional, default [[false]]) [[true]] to switch support for [[Structured Text]] formatting - see {{Link|#Example 4}} | ||
|p5since= arma3 1.74 | |p5since= arma3 1.74 | ||
|p6= {{GVI|arma3|2.16}} drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the text under in-game HUD. | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= layer [[cutText]] [text, type, speed, showInMap, isStructuredText] | |s2= layer [[cutText]] [text, type, speed, showInMap, isStructuredText, drawOverHUD] | ||
|s2since= arma3 1.58 | |s2since= arma3 1.58 | ||
Line 64: | Line 66: | ||
|p26= isStructuredText: [[Boolean]] - (Optional, default [[false]]) [[true]] to switch support for [[Structured Text]] formatting - see {{Link|#Example 4}} | |p26= isStructuredText: [[Boolean]] - (Optional, default [[false]]) [[true]] to switch support for [[Structured Text]] formatting - see {{Link|#Example 4}} | ||
|p26since= arma3 1.74 | |p26since= arma3 1.74 | ||
|p26= {{GVI|arma3|2.16}} drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the text under in-game HUD. | |||
|r2= | |r2= |
Revision as of 12:01, 3 November 2023
Description
- Description:
- Displays a text message in the center of the screen. The text can be displayed on multiple lines by using "\n" new line characters: cutText ["line1\nline2\nline3", "PLAIN"];
- Groups:
- GUI Control
Syntax
- Syntax:
- cutText [text, type, speed, showInMap, isStructuredText, drawOverHUD]
- Parameters:
- text: String - text to be displayed
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default 1) time in seconds to fade in resource. If 0 or less, default value is used
- since 0.50
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
- since 1.74
- isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4
- 2.16 drawOverHUD: Boolean - (Optional, default true) false to show the text under in-game HUD.
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- layer cutText [text, type, speed, showInMap, isStructuredText, drawOverHUD]
- Parameters:
- layer: Number or String
- text: String - text to be displayed
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default -1) time in seconds to fade in resource. If 0 or less, default value is used
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
- since 1.74
- 2.16 drawOverHUD: Boolean - (Optional, default true) false to show the text under in-game HUD.
- Return Value:
Examples
- Example 1:
- cutText ["", "BLACK OUT"]; cutText ["Hello World!", "PLAIN", 2];
- Example 2:
- 2 cutText ["Hello World!", "PLAIN", 2]; // returns nothing
- Example 3:
- Example 4:
Additional Information
- See also:
- allCutLayers titleText cutRsc cutObj cutFadeOut allActiveTitleEffects activeTitleEffectParams
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect