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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
| | |eff= local | ||
| | |gr1= GUI Control | ||
| | |descr= Displays a text message in the center of the screen. The text can be displayed on multiple lines by using "\n" new line characters: <sqf inline>cutText ["line1\nline2\nline3", "PLAIN"];</sqf> | ||
| | {{Feature|arma3|For greater efficiency and ease of modability it is recommended to use named layers through the alternative syntax.}} | ||
| | |s1= [[cutText]] [text, type, speed, showInMap, isStructuredText, drawOverHUD] | ||
| | |p1= text: [[String]] - text to be displayed | ||
| [[ | |p2= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. | ||
| | |p3= speed: [[Number]] - (Optional, default 1) time in seconds to fade in resource. If 0 or less, default value is used | ||
| | |p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened | ||
|p4since= arma3 0.50 | |||
| | |p5= isStructuredText: [[Boolean]] - (Optional, default [[false]]) [[true]] to switch support for [[Structured Text]] formatting - see {{Link|#Example 4}} | ||
|p5since= arma3 1.74 | |||
| | |p6= drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the text under in-game HUD | ||
|p6since= arma3 2.16 | |||
| | |r1= [[Nothing]] | ||
| | |s2= layer [[cutText]] [text, type, speed, showInMap, isStructuredText, drawOverHUD] | ||
| | |s2since= arma3 1.58 | ||
| | |p21= layer: [[Number]] or [[String]] | ||
* [[Number]] - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100. | |||
* [[String]] - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE. | |||
| | |p22= text: [[String]] - text to be displayed | ||
| | |p23= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. | ||
| | |p24= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource. If 0 or less, default value is used | ||
| | |p25= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened | ||
| | |p26= isStructuredText: [[Boolean]] - (Optional, default [[false]]) [[true]] to switch support for [[Structured Text]] formatting - see {{Link|#Example 4}} | ||
|p26since= arma3 1.74 | |||
| | |p27= drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the text under in-game HUD | ||
|p27since= arma3 2.16 | |||
| | |r2= | ||
* [[Nothing]] when ''layer'' is a [[Number]] | |||
* [[Number]] when ''layer is a [[String]] | |||
|x1= <sqf> | |||
cutText ["", "BLACK OUT"]; | |||
|x1= < | cutText ["Hello World!", "PLAIN", 2]; | ||
</sqf> | |||
|x2= < | |x2= <sqf>2 cutText ["Hello World!", "PLAIN", 2]; // returns nothing</sqf> | ||
|x3= < | |x3= <sqf> | ||
_layer2 = "down" | private _layer1 = "normal" cutText ["In The Centre", "PLAIN"]; | ||
private _layer2 = "down" cutText ["At The Bottom", "PLAIN DOWN"]; | |||
</sqf> | |||
|x4= | |x4= <sqf>cutText ["<t color='#ff0000' size='5'>RED ALERT!</t><br/>***********", "PLAIN", -1, true, true];</sqf> | ||
|seealso= [[allCutLayers]] | |seealso= [[allCutLayers]] [[titleText]] [[cutRsc]] [[cutObj]] [[cutFadeOut]] [[allActiveTitleEffects]] [[activeTitleEffectParams]] | ||
}} | }} | ||
Latest revision as of 16:58, 7 November 2023
Description
- Description:
- Displays a text message in the center of the screen. The text can be displayed on multiple lines by using "\n" new line characters: cutText ["line1\nline2\nline3", "PLAIN"];
- Groups:
- GUI Control
Syntax
- Syntax:
- cutText [text, type, speed, showInMap, isStructuredText, drawOverHUD]
- Parameters:
- text: String - text to be displayed
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default 1) time in seconds to fade in resource. If 0 or less, default value is used
- since 0.50
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
- since 1.74
- isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4
- since 2.16
- drawOverHUD: Boolean - (Optional, default true) false to show the text under in-game HUD
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- layer cutText [text, type, speed, showInMap, isStructuredText, drawOverHUD]
- Parameters:
- layer: Number or String
- text: String - text to be displayed
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default -1) time in seconds to fade in resource. If 0 or less, default value is used
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
- since 1.74
- isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4
- since 2.16
- drawOverHUD: Boolean - (Optional, default true) false to show the text under in-game HUD
- Return Value:
Examples
- Example 1:
- cutText ["", "BLACK OUT"]; cutText ["Hello World!", "PLAIN", 2];
- Example 2:
- 2 cutText ["Hello World!", "PLAIN", 2]; // returns nothing
- Example 3:
- Example 4:
Additional Information
- See also:
- allCutLayers titleText cutRsc cutObj cutFadeOut allActiveTitleEffects activeTitleEffectParams
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect