BIS fnc synchronizedObjects: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Get all objects of given type directly synchronized to the given object. Works in [[:Category:Eden Editor|Eden Editor]] too. | ||
| | |s1= [object, filter, preciseMatch] call [[BIS_fnc_synchronizedObjects]] | ||
|p1= object: [[Object]] - parent object | |||
|p1= object: [[Object]] - | |||
|p2= filter: [[String]] or [[Array]] of strings - | |p2= filter: [[String]] or [[Array]] of strings - class name filter; 1 or more class name of objects in which we are interested | ||
|p3= preciseMatch: [[Boolean]] - (Optional, default [[true]]) | |p3= preciseMatch: [[Boolean]] - (Optional, default [[true]]) if [[true]] only precise class names are considered, if [[false]] inheritance is considered | ||
|[[Array]] | |r1= [[Array]] of synchronized objects | ||
|x1= < | |x1= <sqf>[BIS_Poliakko, "LocationArea_F"] call BIS_fnc_synchronizedObjects;</sqf> | ||
|[[BIS_fnc_allSynchronizedObjects]] | |seealso= [[BIS_fnc_allSynchronizedObjects]] | ||
}} | }} | ||
Latest revision as of 11:06, 8 November 2023
Description
- Description:
- Get all objects of given type directly synchronized to the given object. Works in Eden Editor too.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, filter, preciseMatch] call BIS_fnc_synchronizedObjects
- Parameters:
- object: Object - parent object
- filter: String or Array of strings - class name filter; 1 or more class name of objects in which we are interested
- preciseMatch: Boolean - (Optional, default true) if true only precise class names are considered, if false inheritance is considered
- Return Value:
- Array of synchronized objects
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_allSynchronizedObjects
Notes
-
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