BIS fnc doorClose: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>")
m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )A([a-z])" to "$1a$3")
Line 18: Line 18:
|p2=doorAnimation: [[String]] - (Optional, default "") Name of the door animation
|p2=doorAnimation: [[String]] - (Optional, default "") Name of the door animation


|p3=handleDownAnimation: [[String]] - (Optional, default "") Animation source of handle down
|p3=handleDownAnimation: [[String]] - (Optional, default "") animation source of handle down


|p4=doorHandleUpAnimation: [[String]] - (Optional, default "") Animation source of handle up
|p4=doorHandleUpAnimation: [[String]] - (Optional, default "") animation source of handle up


|p5=animationPhase: [[Number]] - (Optional, default 0) Value from 0-1
|p5=animationPhase: [[Number]] - (Optional, default 0) Value from 0-1

Revision as of 11:18, 8 November 2023

Hover & click on the images for description

Description

Description:
Close a door with an animated doorhandle.
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[building, doorAnimation, handleDownAnimation, doorHandleUpAnimation, animationPhase] call BIS_fnc_doorClose
Parameters:
building: Object - (Optional, default objNull) Building
doorAnimation: String - (Optional, default "") Name of the door animation
handleDownAnimation: String - (Optional, default "") animation source of handle down
doorHandleUpAnimation: String - (Optional, default "") animation source of handle up
animationPhase: Number - (Optional, default 0) Value from 0-1
Return Value:
Nothing

Examples

Example 1:
[building,"doorAnimation","animationUp","animationDown",1] call BIS_fnc_doorClose;

Additional Information

See also:
animate animateSource BIS_fnc_door

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note