BIS fnc limitWeaponItems: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Inventory


|1.00|= Game version
|descr= Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately.
____________________________________________________________________________________________


| <pre>/*
|s1= [unit, mode, chanceOptics, chanceAttach, chanceMuzzle, chanceUnderbarrel] call [[BIS_fnc_limitWeaponItems]]
Author: Vaclav "Watty Watts" Oliva


Description:
|p1= unit: [[Object]] - target unit
Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately.
- use 0-100 to randomize the chance of keeping the current attachment
- use 100 to always keep the attachment
- use 0 to always remove the attachment


Parameters:
|p2= mode: [[Number]] - (Optional, default 0) can be:
Select 0 - OBJECT: Target unit
* 1 = primary weapon
Select 1 - NUMBER: Mode - 0 for primary weapon, 1 for secondary, 2 for handgun. Defult is 0.
* 2 = secondary weapon
Select 2 - NUMBER or ARRAY: Chance to keep the current optics, in %. Default is 50.
* 3 = handgun
Select 3 - NUMBER or ARRAY: Chance to keep the current side attachment, in %. Default is 50.
Select 4 - NUMBER or ARRAY: Chance to keep the current muzzle attachment, in %. Default is 50.
Select 5 - NUMBER or ARRAY: Chance to keep the current underbarrel attachment, in %. Default is 50.


If you use ["itemClassname",number], the function will add that attachment if it passes the check. If not, current will be removed.
|p3= chanceOptics: [[Number]] or [[Array]] in format ["itemClass", chance] - (Optional, default 50) chance to keep optics from 0 to 100%


Returns:
* if ["itemClassname", number] is used, the function will add that attachment if it passes the check. If not, the current attachment will be removed.
Boolean


Examples:
|p4= chanceAttach: [[Number]] or [[Array]] in format ["itemClass", chance] - (Optional, default 50) chance to keep side attachments from 0 to 100%
_limit = [player] call BIS_fnc_limitWeaponItems;
_limit = [player,0,25,50,75,100] call BIS_fnc_limitWeaponItems;
_limit = [player,0,25,["acc_flashlight",50],75,100] call BIS_fnc_limitWeaponItems;
_limit = [player,2,["optic_Yorris",50]] call BIS_fnc_limitWeaponItems;
_limit = [player,0,["optic_lrps",100],["acc_pointer_ir",100],["muzzle_snds_B",100],["bipod_01_F_blk",100]] call BIS_fnc_limitWeaponItems;
*/


// Params
|p5= chanceMuzzle: [[Number]] or [[Array]] in format ["itemClass", chance] - (Optional, default 50) chance to keep muzzle attachment from 0 to 100%
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_limitWeaponItems]]; --> |= Syntax
|p6= chanceUnderbarrel: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) chance to keep underbarrel attachment from 0 to 100%
|p1= |= Parameter 1


| |= Return value
|r1= [[Boolean]]
____________________________________________________________________________________________


|x1= <code></code> |=
|x1= <sqf>player call BIS_fnc_limitWeaponItems;</sqf>
____________________________________________________________________________________________


| |= See also
|x2= <sqf>[[player, 0, 25, 50, 75, 100]]  call BIS_fnc_limitWeaponItems;</sqf>


|x3= <sqf>[[player, 0, ["optic_lrps", 100], ["acc_pointer_ir", 100], ["muzzle_snds_B", 100], ["bipod_01_F_blk", 100]]] call BIS_fnc_limitWeaponItems;</sqf>
|seealso= [[BIS_fnc_limitAmmunition]] [[BIS_fnc_limitItems]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Inventory|{{uc:limitWeaponItems}}]]
[[Category:Functions|{{uc:limitWeaponItems}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:limitWeaponItems}}]]

Latest revision as of 12:26, 8 November 2023

Hover & click on the images for description

Description

Description:
Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, mode, chanceOptics, chanceAttach, chanceMuzzle, chanceUnderbarrel] call BIS_fnc_limitWeaponItems
Parameters:
unit: Object - target unit
mode: Number - (Optional, default 0) can be:
  • 1 = primary weapon
  • 2 = secondary weapon
  • 3 = handgun
chanceOptics: Number or Array in format ["itemClass", chance] - (Optional, default 50) chance to keep optics from 0 to 100%
  • if ["itemClassname", number] is used, the function will add that attachment if it passes the check. If not, the current attachment will be removed.
chanceAttach: Number or Array in format ["itemClass", chance] - (Optional, default 50) chance to keep side attachments from 0 to 100%
chanceMuzzle: Number or Array in format ["itemClass", chance] - (Optional, default 50) chance to keep muzzle attachment from 0 to 100%
chanceUnderbarrel: Number or Array in format ["itemClass",chance] - (Optional, default 50) chance to keep underbarrel attachment from 0 to 100%
Return Value:
Boolean

Examples

Example 1:
player call BIS_fnc_limitWeaponItems;
Example 2:
[[player, 0, 25, 50, 75, 100]] call BIS_fnc_limitWeaponItems;
Example 3:
[[player, 0, ["optic_lrps", 100], ["acc_pointer_ir", 100], ["muzzle_snds_B", 100], ["bipod_01_F_blk", 100]]] call BIS_fnc_limitWeaponItems;

Additional Information

See also:
BIS_fnc_limitAmmunition BIS_fnc_limitItems

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note