BIS fnc limitWeaponItems: Difference between revisions

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{{Function|Comments=
{{RV|type=function
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| arma3 |Game name=
|game1= arma3
|version1= 1.00


|1.00|Game version=
|gr1= Inventory
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| Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately.|Description=
|descr= Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately.
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| [unit,mode,chanceOptics,chanceAttach,chanceMuzzle,chanceUnderbarrel] call [[BIS_fnc_limitWeaponItems]] |Syntax=
|s1= [unit, mode, chanceOptics, chanceAttach, chanceMuzzle, chanceUnderbarrel] call [[BIS_fnc_limitWeaponItems]]


|p1= unit: [[Object]] - target unit


|p1= unit: [[Object]] - Target unit|Parameter 1=
|p2= mode: [[Number]] - (Optional, default 0) can be:
* 1 = primary weapon
* 2 = secondary weapon
* 3 = handgun


|p2= mode: [[Number]] - (Optional, default 0) Can be:
|p3= chanceOptics: [[Number]] or [[Array]] in format ["itemClass", chance] - (Optional, default 50) chance to keep optics from 0 to 100%
*1 = primary weapon
*2 = secondary weapon
*3 = handgun|Parameter 2=


|p3= chanceOptics: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) Chance to keep optics from 0 to 100%
* if ["itemClassname", number] is used, the function will add that attachment if it passes the check. If not, the current attachment will be removed.


*If you use ["itemClassname",number], the function will add that attachment if it passes the check. If not, current will be removed.|Parameter 3=
|p4= chanceAttach: [[Number]] or [[Array]] in format ["itemClass", chance] - (Optional, default 50) chance to keep side attachments from 0 to 100%


|p4= chanceAttach: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) Chance to keep side attachments from 0 to 100%|Parameter 4=
|p5= chanceMuzzle: [[Number]] or [[Array]] in format ["itemClass", chance] - (Optional, default 50) chance to keep muzzle attachment from 0 to 100%


|p5= chanceMuzzle: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) Chance to keep muzzle attachment from 0 to 100%|Parameter 5=
|p6= chanceUnderbarrel: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) chance to keep underbarrel attachment from 0 to 100%


|p6= chanceUnderbarrel: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) Chance to keep underbarrel attachment from 0 to 100%|Parameter 6=
|r1= [[Boolean]]


| [[Boolean]] |Return value=
|x1= <sqf>player call BIS_fnc_limitWeaponItems;</sqf>
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|x1= <code>[[player]] [[call]] [[BIS_fnc_limitWeaponItems]];</code>|Example 1=
|x2= <sqf>[[player, 0, 25, 50, 75, 100]] call BIS_fnc_limitWeaponItems;</sqf>


|x2= <code>[ [<nowiki/>[[player]], 0, 25, 50, 75, 100 ] ] [[call]] [[BIS_fnc_limitWeaponItems]];</code>|Example 2=
|x3= <sqf>[[player, 0, ["optic_lrps", 100], ["acc_pointer_ir", 100], ["muzzle_snds_B", 100], ["bipod_01_F_blk", 100]]] call BIS_fnc_limitWeaponItems;</sqf>


|x3= <code>[ [<nowiki/>[[player]], 0, ["optic_lrps",100], ["acc_pointer_ir",100], ["muzzle_snds_B",100], ["bipod_01_F_blk",100] ] ]  [[call]] [[BIS_fnc_limitWeaponItems]];</code>|Example 3=
|seealso= [[BIS_fnc_limitAmmunition]] [[BIS_fnc_limitItems]]
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| [[BIS_fnc_limitAmmunition]], [[BIS_fnc_limitItems]] |See also=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Inventory|{{uc:limitWeaponItems}}]]
[[Category:Functions|{{uc:limitWeaponItems}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:limitWeaponItems}}]]

Latest revision as of 12:26, 8 November 2023

Hover & click on the images for description

Description

Description:
Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, mode, chanceOptics, chanceAttach, chanceMuzzle, chanceUnderbarrel] call BIS_fnc_limitWeaponItems
Parameters:
unit: Object - target unit
mode: Number - (Optional, default 0) can be:
  • 1 = primary weapon
  • 2 = secondary weapon
  • 3 = handgun
chanceOptics: Number or Array in format ["itemClass", chance] - (Optional, default 50) chance to keep optics from 0 to 100%
  • if ["itemClassname", number] is used, the function will add that attachment if it passes the check. If not, the current attachment will be removed.
chanceAttach: Number or Array in format ["itemClass", chance] - (Optional, default 50) chance to keep side attachments from 0 to 100%
chanceMuzzle: Number or Array in format ["itemClass", chance] - (Optional, default 50) chance to keep muzzle attachment from 0 to 100%
chanceUnderbarrel: Number or Array in format ["itemClass",chance] - (Optional, default 50) chance to keep underbarrel attachment from 0 to 100%
Return Value:
Boolean

Examples

Example 1:
player call BIS_fnc_limitWeaponItems;
Example 2:
[[player, 0, 25, 50, 75, 100]] call BIS_fnc_limitWeaponItems;
Example 3:
[[player, 0, ["optic_lrps", 100], ["acc_pointer_ir", 100], ["muzzle_snds_B", 100], ["bipod_01_F_blk", 100]]] call BIS_fnc_limitWeaponItems;

Additional Information

See also:
BIS_fnc_limitAmmunition BIS_fnc_limitItems

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note