BIS fnc setCuratorCamera: Difference between revisions
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m (Text replacement - "Curator" to "Arma 3: Curator") |
Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )P([a-z])" to "$1p$3") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.16 | |||
| | |gr1= Curator | ||
| | |descr= Move curator camera to a position and direction. Finished when animation ends. | ||
| | |s1= [camPos, targetPos, time] spawn [[BIS_fnc_setCuratorCamera]] | ||
| [ | |p1= camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) position, for supported types see [[BIS_fnc_position]] | ||
| | |p2= targetPos: [[Array]] format [[Vector3D]], [[Position]] or [[Object]] - (Optional, default [[vectorDir]] [[curatorCamera]]) vector dir or target object/position | ||
| | |p3= time: [[Number]] or [[Boolean]] - (Optional, default 0) commit time or [[true]] to calculate time automatically | ||
| | |exec= spawn | ||
| | |r1= [[Boolean]] [[true]] when done | ||
| [ | |x1= <sqf>[nil, player, 5] spawn BIS_fnc_setCuratorCamera;</sqf> | ||
| | |seealso= [[Arma 3: Curator]] [[curatorCamera]] | ||
}} | }} | ||
Latest revision as of 12:31, 8 November 2023
Description
- Description:
- Move curator camera to a position and direction. Finished when animation ends.
- Execution:
- spawn
- Groups:
- Curator
Syntax
- Syntax:
- [camPos, targetPos, time] spawn BIS_fnc_setCuratorCamera
- Parameters:
- camPos: Position - (Optional, default getPosATL curatorCamera) position, for supported types see BIS_fnc_position
- targetPos: Array format Vector3D, Position or Object - (Optional, default vectorDir curatorCamera) vector dir or target object/position
- time: Number or Boolean - (Optional, default 0) commit time or true to calculate time automatically
- Return Value:
- Boolean true when done
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Curator curatorCamera
Notes
-
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