BIS fnc setCuratorCamera: Difference between revisions

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|s1= [camPos, targetPos, time] spawn [[BIS_fnc_setCuratorCamera]]
|s1= [camPos, targetPos, time] spawn [[BIS_fnc_setCuratorCamera]]


|p1= camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]
|p1= camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) position, for supported types see [[BIS_fnc_position]]


|p2= targetPos: [[Array]] format [[Vector3D]], [[Position]] or [[Object]] - (Optional, default [[vectorDir]] [[curatorCamera]]) vector dir or target object/position
|p2= targetPos: [[Array]] format [[Vector3D]], [[Position]] or [[Object]] - (Optional, default [[vectorDir]] [[curatorCamera]]) vector dir or target object/position


|p3= time: [[Number]] or [[Boolean]] - (Optional, default 0) Commit time or [[true]] to calculate time automatically
|p3= time: [[Number]] or [[Boolean]] - (Optional, default 0) commit time or [[true]] to calculate time automatically


|exec= spawn
|exec= spawn

Latest revision as of 12:31, 8 November 2023

Hover & click on the images for description

Description

Description:
Move curator camera to a position and direction. Finished when animation ends.
Execution:
spawn
Groups:
Curator

Syntax

Syntax:
[camPos, targetPos, time] spawn BIS_fnc_setCuratorCamera
Parameters:
camPos: Position - (Optional, default getPosATL curatorCamera) position, for supported types see BIS_fnc_position
targetPos: Array format Vector3D, Position or Object - (Optional, default vectorDir curatorCamera) vector dir or target object/position
time: Number or Boolean - (Optional, default 0) commit time or true to calculate time automatically
Return Value:
Boolean true when done

Examples

Example 1:
[nil, player, 5] spawn BIS_fnc_setCuratorCamera;

Additional Information

See also:
Arma 3: Curator curatorCamera

Notes

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