secondaryWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2") |
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|gr1= Unit Inventory | |gr1= Unit Inventory | ||
|descr= Returns the name of a unit's secondary weapon. To detect the weapon which is '''currently''' being used by the unit use [[currentWeapon]]. | |descr= Returns the name of a unit's secondary weapon (launcher). To detect the weapon which is '''currently''' being used by the unit use [[currentWeapon]]. | ||
|s1= [[secondaryWeapon]] unit | |s1= [[secondaryWeapon]] unit | ||
Line 30: | Line 30: | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|r1= [[String]] - | |r1= [[String]] - class name of the secondary weapon or <sqf inline>""</sqf> if none available | ||
|x1= < | |x1= <sqf>private _secondaryWeapon = secondaryWeapon player;</sqf> | ||
|x2= < | |x2= <sqf>hint secondaryWeapon player; // "launch_NLAW_F"</sqf> | ||
|seealso= [[secondaryWeaponMagazine]] [[secondaryWeaponItems]] [[addSecondaryWeaponItem]] [[primaryWeapon]] [[handgunWeapon]] [[currentWeapon]] [[weapons]] | |seealso= [[secondaryWeaponMagazine]] [[secondaryWeaponItems]] [[addSecondaryWeaponItem]] [[primaryWeapon]] [[handgunWeapon]] [[currentWeapon]] [[weapons]] | ||
}} | }} |
Latest revision as of 13:59, 8 November 2023
Description
- Description:
- Returns the name of a unit's secondary weapon (launcher). To detect the weapon which is currently being used by the unit use currentWeapon.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- secondaryWeapon unit
- Parameters:
- unit: Object
- Return Value:
- String - class name of the secondary weapon or "" if none available
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- secondaryWeaponMagazine secondaryWeaponItems addSecondaryWeaponItem primaryWeapon handgunWeapon currentWeapon weapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory