BIS fnc cinemaBorder: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= GUI
|gr1= GUI


|Creates cinematic borders. Player cannot move during cutscene.
|descr=Creates cinematic borders. Player cannot move during cutscene.


| [mode, duration, sound, view] call [[BIS_fnc_cinemaBorder]]
|s1= [mode, duration, sound, view] call [[BIS_fnc_cinemaBorder]]


|p1= mode: [[Number]] - Can be:
|p1= mode: [[Number]] - can be:
*0 - In
*0 - In
*1 - Out
*1 - Out
|p2= duration: [[Number]] - (Optional, default 1.5) Duration in seconds
|p2= duration: [[Number]] - (Optional, default 1.5) duration in seconds
|p3= sound: [[Boolean]] - (Optional, default [[false]]) Play sound
|p3= sound: [[Boolean]] - (Optional, default [[true]]) play sound
|p4= view: [[Boolean]] - (Optional, default [[false]] Lock 1st-person-view)
|p4= view: [[Boolean]] - (Optional, default [[false]]) lock 1st-person-view
 
|r1= [[Nothing]]


| [[Nothing]]
|x1= <sqf>[1, 2, true, true] call BIS_fnc_cinemaBorder;</sqf>


|x1= <code>[1, 2, [[true]], [[true]] ] [[call]] [[BIS_fnc_cinemaBorder]];</code>
|seealso= [[disableUserInput]] [[userInputDisabled]]
}}


|seealso= [[disableUserInput]], [[userInputDisabled]]
{{Note
|user= Honger
|timestamp= 20221015144335
|text= When cinematic borders are active and player is not provided with any animation, he can abuse the movement lock by vaulting (default button V).
}}
}}

Latest revision as of 13:59, 8 November 2023

Hover & click on the images for description

Description

Description:
Creates cinematic borders. Player cannot move during cutscene.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[mode, duration, sound, view] call BIS_fnc_cinemaBorder
Parameters:
mode: Number - can be:
  • 0 - In
  • 1 - Out
duration: Number - (Optional, default 1.5) duration in seconds
sound: Boolean - (Optional, default true) play sound
view: Boolean - (Optional, default false) lock 1st-person-view
Return Value:
Nothing

Examples

Example 1:
[1, 2, true, true] call BIS_fnc_cinemaBorder;

Additional Information

See also:
disableUserInput userInputDisabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Honger - c
Posted on Oct 15, 2022 - 14:43 (UTC)
When cinematic borders are active and player is not provided with any animation, he can abuse the movement lock by vaulting (default button V).