BIS fnc endMissionServer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>") |
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|s1= endType call [[BIS_fnc_endMissionServer]] | |s1= endType call [[BIS_fnc_endMissionServer]] | ||
|p1= endType: [[String]] - | |p1= endType: [[String]] - class name of ending defined in [[Description.ext#CfgDebriefing|CfgDebriefing]].<br> | ||
Can be '''custom''' or one of dynamically calculated ones: | Can be '''custom''' or one of dynamically calculated ones: | ||
* "EveryoneWon" - Show "MISSION COMPLETED" to everyone | * "EveryoneWon" - Show "MISSION COMPLETED" to everyone |
Revision as of 14:00, 8 November 2023
Description
- Description:
- Ends the mission properly for all players in a multiplayer environment.
- Execution:
- call
- Groups:
- Multiplayer
Syntax
- Syntax:
- endType call BIS_fnc_endMissionServer
- Parameters:
- endType: String - class name of ending defined in CfgDebriefing.
Can be custom or one of dynamically calculated ones:- "EveryoneWon" - Show "MISSION COMPLETED" to everyone
- "EveryoneLost" - Show "MISSION FAILED" to everyone
- "SideScore" - Show "YOUR SIDE WON" to side with largest score
- "GroupScore" - Show "YOUR GROUP WON" to group with largest score
- "PlayerScore" - Show "YOU WON" to player with largest score
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_endMission failMission forceEnd endMission
Notes
-
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