BIS fnc bloodEffect: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *D([a-z])" to "$1 - d$2") |
||
(10 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Feedback | ||
| | |descr= Adds the bleeding effect post-processing effect to the players screen. | ||
| | |s1= [10] call [[BIS_fnc_bloodEffect]] | ||
| [ | |p1= [[Number]] - duration in (milli?)seconds in which effect should be visible. | ||
| | |r1= [[Nothing]] | ||
| [ | |x1= <sqf>[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.</sqf> | ||
| | |seealso= [[BIS_fnc_indicateBleeding]] | ||
}} | }} |
Latest revision as of 14:01, 8 November 2023
Description
- Description:
- Adds the bleeding effect post-processing effect to the players screen.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [10] call BIS_fnc_bloodEffect
- Parameters:
- Number - duration in (milli?)seconds in which effect should be visible.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_indicateBleeding
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note