BIS fnc bloodEffect: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Feedback | |gr1= Feedback | ||
| Adds the bleeding effect post-processing effect to the players screen. | |descr= Adds the bleeding effect post-processing effect to the players screen. | ||
|s1=[10] call | |s1= [10] call [[BIS_fnc_bloodEffect]] | ||
|p1= [[Number]] - | |p1= [[Number]] - duration in (milli?)seconds in which effect should be visible. | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.</sqf> | ||
|seealso= [[BIS_fnc_indicateBleeding]] | |seealso= [[BIS_fnc_indicateBleeding]] | ||
}} | }} |
Latest revision as of 14:01, 8 November 2023
Description
- Description:
- Adds the bleeding effect post-processing effect to the players screen.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [10] call BIS_fnc_bloodEffect
- Parameters:
- Number - duration in (milli?)seconds in which effect should be visible.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_indicateBleeding
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note