BIS fnc bloodEffect: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *D([a-z])" to "$1 - d$2") |
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|s1= [10] call [[BIS_fnc_bloodEffect]] | |s1= [10] call [[BIS_fnc_bloodEffect]] | ||
|p1= [[Number]] - | |p1= [[Number]] - duration in (milli?)seconds in which effect should be visible. | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Latest revision as of 14:01, 8 November 2023
Description
- Description:
- Adds the bleeding effect post-processing effect to the players screen.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [10] call BIS_fnc_bloodEffect
- Parameters:
- Number - duration in (milli?)seconds in which effect should be visible.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_indicateBleeding
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note