BIS fnc bloodEffect: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Feedback | ||
| | |descr= Adds the bleeding effect post-processing effect to the players screen. | ||
| | |s1= [10] call [[BIS_fnc_bloodEffect]] | ||
|p1= [[Number]] - duration in (milli?)seconds in which effect should be visible. | |||
|r1= [[Nothing]] | |||
|x1= <sqf>[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.</sqf> | |||
|seealso= [[BIS_fnc_indicateBleeding]] | |||
}} | }} | ||
Latest revision as of 14:01, 8 November 2023
Description
- Description:
- Adds the bleeding effect post-processing effect to the players screen.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [10] call BIS_fnc_bloodEffect
- Parameters:
- Number - duration in (milli?)seconds in which effect should be visible.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_indicateBleeding
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note