surfaceNormal: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{ | {{RV|type=command | ||
| arma2oa | | |game1= arma2oa | ||
|version1= 1.60 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |gr1= Positions | ||
| ' | |descr= Returns terrain's {{Link|https://en.wikipedia.org/wiki/Normal_(geometry)|surface normal}} on given position. | ||
| | |s1= [[surfaceNormal]] position | ||
| [[Array]] - | |p1= position: [[Array]] format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - when using [[Position#Introduction|Position3D]], Z is ignored | ||
| | |r1= [[Array]] format [[Vector3D]] | ||
| | |x1= <sqf>_normal = surfaceNormal [300, 500];</sqf> | ||
|x2= <sqf>_normal = surfaceNormal getPosASL player;</sqf> | |||
| | |||
|seealso= [[setVectorUp]] [[surfaceIsWater]] [[surfaceType]] | |||
}} | }} | ||
Latest revision as of 14:24, 8 November 2023
Description
- Description:
- Returns terrain's surface normal on given position.
- Groups:
- Positions
Syntax
- Syntax:
- surfaceNormal position
- Parameters:
- position: Array format Position2D or Position3D - when using Position3D, Z is ignored
- Return Value:
- Array format Vector3D
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setVectorUp surfaceIsWater surfaceType
Notes
-
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