getObjectScale: Difference between revisions
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{{ | {{RV|type=command | ||
|game1= | |game1= arma3 | ||
|version1= 2.02 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Returns the render scale of an object relative to the original model. | ||
| | |s1= [[getObjectScale]] object | ||
| | |p1= object: [[Object]] - object to return scale of. Can also be a [[nearestTerrainObjects|terrain object]]. | ||
| | |r1= [[Number]] - scale relative to the original model | ||
| | |x1= <sqf> | ||
private _objectScale = getObjectScale MyObject; | |||
if (_objectScale == 1) exitWith { systemChat "Original scale"; }; | |||
if (_objectScale > 1) then | |||
{ | |||
systemChat "Scaled up"; | |||
} | |||
else | |||
{ | |||
systemChat "Scaled down"; | |||
}; | |||
</sqf> | |||
|seealso= [[setObjectScale]] | |||
|seealso= [[setObjectScale]] | |||
}} | }} | ||
Revision as of 15:42, 8 November 2023
Description
- Description:
- Returns the render scale of an object relative to the original model.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getObjectScale object
- Parameters:
- object: Object - object to return scale of. Can also be a terrain object.
- Return Value:
- Number - scale relative to the original model
Examples
- Example 1:
- private _objectScale = getObjectScale MyObject; if (_objectScale == 1) exitWith { systemChat "Original scale"; }; if (_objectScale > 1) then { systemChat "Scaled up"; } else { systemChat "Scaled down"; };
Additional Information
- See also:
- setObjectScale
Notes
-
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