landAt: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *A([a-z ])" to "$1 - a$2") |
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|s1= plane [[landAt]] ID | |s1= plane [[landAt]] ID | ||
|p1= plane: [[Object]] - | |p1= plane: [[Object]] - a plane | ||
|p2= ID: [[Number]] - [[Arma: Airport IDs|Airport ID]] | |p2= ID: [[Number]] - [[Arma: Airport IDs|Airport ID]] |
Revision as of 15:23, 8 November 2023
Description
- Description:
- Order an AI airplane to land at a given airport. ID is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
- Groups:
- Unit ControlRoads and Airports
Syntax
- Syntax:
- plane landAt ID
- Parameters:
- plane: Object - a plane
- ID: Number - Airport ID
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- plane landAt airportObject
- Parameters:
- plane: Object
- airportObject: Object
- Return Value:
- Nothing
Examples
- Example 1:
- _plane1 landAt 1;
- Example 2:
- _dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Command Group: Roads and Airports
- Scripting Commands: Global Effect