BIS fnc getTurrets: Difference between revisions

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|s1= [input, outputType] call [[BIS_fnc_getTurrets]]
|s1= [input, outputType] call [[BIS_fnc_getTurrets]]


|p1= input: [[Object]] or [[String]] - Object or object's class name
|p1= input: [[Object]] or [[String]] - object or object's class name


|p2= outputType: [[Config]] or [[Array]] - Output type (array of config paths or IDs)
|p2= outputType: [[Config]] or [[Array]] - output type (array of config paths or IDs)


|r1= [[Array]] of [[Config|configs]] or [[Array]] - vehicle turrets
|r1= [[Array]] of [[Config|configs]] or [[Array]] - vehicle turrets


|x1= <code>[vehicle player]  [[call]] [[BIS_fnc_getTurrets]];</code>
|x1= <sqf>[vehicle player]  call BIS_fnc_getTurrets;</sqf>


|seealso= [[moveInTurret]] [[allTurrets]]
|seealso= [[moveInTurret]] [[allTurrets]]
}}
}}

Latest revision as of 15:44, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns vehicle turrets.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[input, outputType] call BIS_fnc_getTurrets
Parameters:
input: Object or String - object or object's class name
outputType: Config or Array - output type (array of config paths or IDs)
Return Value:
Array of configs or Array - vehicle turrets

Examples

Example 1:
[vehicle player] call BIS_fnc_getTurrets;

Additional Information

See also:
moveInTurret allTurrets

Notes

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