BIS fnc sceneSetAnimationsForGroup: Difference between revisions

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m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *R([a-z ])" to "$1 - r$2")
Line 22: Line 22:
|p2= [[Array]] - array of animation names (in format [[String]]) to play.
|p2= [[Array]] - array of animation names (in format [[String]]) to play.


|r1= [[Boolean]] - Returns true if all animations started.
|r1= [[Boolean]] - returns true if all animations started.


|x1= <sqf>private _setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;</sqf>
|x1= <sqf>private _setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;</sqf>

Revision as of 15:47, 8 November 2023

Hover & click on the images for description

Description

Description:
Plays a range of animations for a specific set of units, intended for use during cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
param call BIS_fnc_sceneSetAnimationsForGroup
Parameters:
Array - Units that should play animations.
Array - array of animation names (in format String) to play.
Return Value:
Boolean - returns true if all animations started.

Examples

Example 1:
private _setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;

Additional Information

See also:
See also needed

Notes

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