BIS fnc sceneSetAnimationsForGroup: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *R([a-z ])" to "$1 - r$2") |
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|p2= [[Array]] - array of animation names (in format [[String]]) to play. | |p2= [[Array]] - array of animation names (in format [[String]]) to play. | ||
|r1= [[Boolean]] - | |r1= [[Boolean]] - returns true if all animations started. | ||
|x1= <sqf>private _setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;</sqf> | |x1= <sqf>private _setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;</sqf> |
Revision as of 15:47, 8 November 2023
Description
- Description:
- Plays a range of animations for a specific set of units, intended for use during cutscenes.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- param call BIS_fnc_sceneSetAnimationsForGroup
- Parameters:
- Array - Units that should play animations.
- Array - array of animation names (in format String) to play.
- Return Value:
- Boolean - returns true if all animations started.
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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