BIS fnc randomPosIntersection: Difference between revisions
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{{ | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.82 | |version1= 1.82 | ||
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|gr2= Geometry | |gr2= Geometry | ||
|descr= Returns random 2D position inside the intersection of two circles. [-1,-1] is returned if the circles do not intersect. | |descr= Returns random 2D position inside the intersection of two circles. [-1,-1] is returned if the circles do not intersect. | ||
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|s1= [firstCircle, secondCircle, positioning1, positioning2] call [[BIS_fnc_randomPosIntersection]] | |s1= [firstCircle, secondCircle, positioning1, positioning2] call [[BIS_fnc_randomPosIntersection]] | ||
|p1= firstCircle: [[Object]], [[String]] or [[Array]] - | |p1= firstCircle: [[Object]], [[String]] or [[Array]] - first circle. Can be a trigger, a marker or an array in form | ||
*0: [[Array]] - circleCenter | *0: [[Array]] - circleCenter | ||
**0: [[Number]] - | **0: [[Number]] - coordinate X | ||
**1: [[Number]] - | **1: [[Number]] - coordinate Y | ||
*1: [[Number]] - radius | *1: [[Number]] - radius | ||
|p2= secondCircle: [[Object]], [[String]] or [[Array]] - | |p2= secondCircle: [[Object]], [[String]] or [[Array]] - second circle. Same as above. | ||
|p3= positioning1: [[Number]] - (Optional, default -1) | |p3= positioning1: [[Number]] - (Optional, default -1) if a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis which connects the two circles' centers. A lower value means the position will be close to the first circle | ||
|p4= positioning2: [[Number]] - (Optional, default -1) | |p4= positioning2: [[Number]] - (Optional, default -1) if a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis perpendicular to the axis which connects the two circles' centers | ||
|r1= [[Array]] - 2D Position | |r1= [[Array]] - 2D Position | ||
|x1= < | |x1= <sqf>[trigger1, trigger2, 0.75, 0.75] call BIS_fnc_randomPosIntersection;</sqf> | ||
|seealso= | |seealso= | ||
}} | }} | ||
Latest revision as of 15:49, 8 November 2023
Description
- Description:
- Returns random 2D position inside the intersection of two circles. [-1,-1] is returned if the circles do not intersect.
- Execution:
- call
- Groups:
- PositionsGeometry
Syntax
- Syntax:
- [firstCircle, secondCircle, positioning1, positioning2] call BIS_fnc_randomPosIntersection
- Parameters:
- firstCircle: Object, String or Array - first circle. Can be a trigger, a marker or an array in form
- secondCircle: Object, String or Array - second circle. Same as above.
- positioning1: Number - (Optional, default -1) if a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis which connects the two circles' centers. A lower value means the position will be close to the first circle
- positioning2: Number - (Optional, default -1) if a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis perpendicular to the axis which connects the two circles' centers
- Return Value:
- Array - 2D Position
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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