a && b: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
Line 35: Line 35:
|s1= booleanA [[a && b|&&]] booleanB
|s1= booleanA [[a && b|&&]] booleanB


|p1= booleanA: [[Boolean]] - Test condition or variable
|p1= booleanA: [[Boolean]] - test condition or variable


|p2= booleanB: [[Boolean]] - Test condition or variable
|p2= booleanB: [[Boolean]] - test condition or variable


|r1= [[Boolean]]
|r1= [[Boolean]]
Line 45: Line 45:
|s2since= arma2oa 1.62
|s2since= arma2oa 1.62


|p21= boolean: [[Boolean]] - Test condition or variable
|p21= boolean: [[Boolean]] - test condition or variable


|p22= code: [[Code]] - code that once executed returns a [[Boolean]]. The code is not evaluated if '''boolean''' is [[false]].
|p22= code: [[Code]] - code that once executed returns a [[Boolean]]. The code is not evaluated if '''boolean''' is [[false]].

Revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns true only if both conditions are true. In case of the alternative syntax, lazy evaluation is used - if left operand is false, evaluation of the right side is ignored.
Alias:
a and b
Groups:
VariablesMath

Syntax

Syntax:
booleanA && booleanB
Parameters:
booleanA: Boolean - test condition or variable
booleanB: Boolean - test condition or variable
Return Value:
Boolean

Alternative Syntax

Syntax:
boolean && code
Parameters:
boolean: Boolean - test condition or variable
code: Code - code that once executed returns a Boolean. The code is not evaluated if boolean is false.
Return Value:
Boolean

Examples

Example 1:
private _allEnemiesKilled = true; if (alive player && _allEnemiesKilled) then { hint "you win !"; };
Example 2:
if ((count _array > 0) && { (_array select 0) == player }) then // an error would be thrown without lazy evaluation { hint "It works!"; };
Example 3:
if ((alive player) && { player setDamage 0.5; true }) then // valid AS LONG AS the code block returns a Boolean { hint "It works!"; };

Additional Information

See also:
and or Operators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note