BIS fnc sceneSetAnimationsForGroup: Difference between revisions
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{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Scenes | ||
| | |descr= Plays a range of animations for a specific set of units, intended for use during cutscenes. | ||
| [[ | |s1= param call [[BIS_fnc_sceneSetAnimationsForGroup]] | ||
| | |p1= [[Array]] - units that should play animations. | ||
|p2= [[Array]] - array of animation names (in format [[String]]) to play. | |||
| | |r1= [[Boolean]] - returns true if all animations started. | ||
|x1= <sqf>private _setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;</sqf> | |||
|seealso= | |||
}} | }} | ||
Latest revision as of 15:52, 8 November 2023
Description
- Description:
- Plays a range of animations for a specific set of units, intended for use during cutscenes.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- param call BIS_fnc_sceneSetAnimationsForGroup
- Parameters:
- Array - units that should play animations.
- Array - array of animation names (in format String) to play.
- Return Value:
- Boolean - returns true if all animations started.
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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