BIS fnc moduleLightning: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *W([a-z ])" to "$1 - w$2")
 
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|game1= arma3
|game1= arma3
|version1= 1.16
|version1= 1.16


|gr1 = Modules
|gr1= Modules


|descr= Zeus lightning strike.
|descr= Zeus lightning strike.
{{Feature|important|Note that ''target'' will be deleted by the function (part of how Zeus modules work).}}


|s1= [target, nil, activate] call [[BIS_fnc_moduleLightning]]
|s1= [target, nil, activate] call [[BIS_fnc_moduleLightning]]


|p1= target: [[Object]] - Where the lightning bolt hits.
|p1= target: [[Object]] - where the lightning bolt hits - '''will''' be deleted by the function!


|p2= nil: [[Nothing]] - Not used
|p2= nil: [[Nothing]] - not used


|p3= activate: [[Boolean]] - [[true]] to activate, [[false]] does nothing
|p3= activate: [[Boolean]] - [[true]] to activate, [[false]] does nothing
Line 19: Line 19:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[player]] [[addAction]]
|x1= <sqf>player addAction  
[
[
    "Eat that!",  
"Eat that!",  
    {
{
        [<nowiki/>[[cursorTarget]],[[nil]],[[true]]<nowiki>]</nowiki> [[spawn]] [[BIS_fnc_moduleLightning]];
private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL cursorTarget];
        [[cursorTarget]] [[setDamage]] 1;
[_tempTarget, nil, true] spawn BIS_fnc_moduleLightning;
    },
cursorTarget setDamage 1;
    [],
},
    1.5,  
[],
    [[true]],  
1.5,  
    [[true]],  
true,  
    "",
true,  
    "![[isNull]] [[cursorTarget]]"
"",
];</code>
"!isNull cursorTarget"
];</sqf>


|x2= <code>[] [[spawn]]//Who gets hit first? ;)
|x2= <sqf>[] spawn // Who gets hit first? ;-)
{  
{
    {  
{
        [_x,[[nil]],[[true]]<nowiki>]</nowiki> [[spawn]] [[BIS_fnc_moduleLightning]];  
private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL _x];
        [[sleep]] [[random]] 5;  
[_tempTarget, nil, true] spawn BIS_fnc_moduleLightning;
    } [[forEach]] ([[allMissionObjects]] "" [[call]] [[BIS_fnc_arrayShuffle]]);  
sleep (1 + random 4);
};</code>
} forEach (allPlayers call BIS_fnc_arrayShuffle);
};</sqf>


|seealso=
|seealso= [[Arma 3 Zeus]]
}}
}}

Latest revision as of 16:35, 8 November 2023

Hover & click on the images for description

Description

Description:
Zeus lightning strike.
Note that target will be deleted by the function (part of how Zeus modules work).
Execution:
call
Groups:
Modules

Syntax

Syntax:
[target, nil, activate] call BIS_fnc_moduleLightning
Parameters:
target: Object - where the lightning bolt hits - will be deleted by the function!
nil: Nothing - not used
activate: Boolean - true to activate, false does nothing
Return Value:
Nothing

Examples

Example 1:
player addAction [ "Eat that!", { private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL cursorTarget]; [_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; cursorTarget setDamage 1; }, [], 1.5, true, true, "", "!isNull cursorTarget" ];
Example 2:
[] spawn // Who gets hit first? ;-) { { private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL _x]; [_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; sleep (1 + random 4); } forEach (allPlayers call BIS_fnc_arrayShuffle); };

Additional Information

See also:
Arma 3 Zeus

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note