BIS fnc relScaledDist: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - ">\[ +(.*) *\] +(call|spawn)" to ">[$1] $2") |
||
(5 intermediate revisions by the same user not shown) | |||
Line 8: | Line 8: | ||
|descr= Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0. | |descr= Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0. | ||
|s1=[referenceObject, relativeObject] call [[BIS_fnc_relScaledDist]] | |s1= [referenceObject, relativeObject] call [[BIS_fnc_relScaledDist]] | ||
|p1= referenceObject: [[Object]] | |p1= referenceObject: [[Object]] | ||
Line 16: | Line 16: | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>[myTrigger, player] call BIS_fnc_relScaledDist;</sqf> | ||
|seealso= [[distance]] [[distanceSqr]] | |seealso= [[distance]] [[distanceSqr]] | ||
}} | }} |
Latest revision as of 17:27, 8 November 2023
Description
- Description:
- Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- [referenceObject, relativeObject] call BIS_fnc_relScaledDist
- Parameters:
- referenceObject: Object
- relativeObject: Object
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- distance distanceSqr
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note