BIS fnc establishingShot: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "(Optional, default {{hl|[]}})" to "(Optional, default <sqf inline>[]</sqf>)")
 
(16 intermediate revisions by the same user not shown)
Line 10: Line 10:
|eff= local
|eff= local


|descr= Plays a fake UAV observational sequence which serves as an establishing shot.<br> [[File:BIS fnc establishingShot.gif|left|400px]]
|descr= Plays a fake UAV observational sequence which serves as an establishing shot.<br> [[File:BIS_fnc_establishingShot.gif|left|400px]]


|s1= [target, text, altitude, radius, angle, rotation, iconOptions, mode, fadeIn,waitTime] spawn [[BIS_fnc_establishingShot]]
|s1= [target, text, altitude, radius, angle, rotation, iconOptions, mode, fadeIn, waitTime] spawn [[BIS_fnc_establishingShot]]


|p1= target: [[Object]] or [[Array]] - Target or target's position
|p1= target: [[Object]] or [[Array]] - target or target's position


|p2= text: [[String]] - (Optional, default "") Text to display
|p2= text: [[String]] - (Optional, default "") text to display


|p3= altitude: [[Number]] - (Optional, default 500) Altitude in meters
|p3= altitude: [[Number]] - (Optional, default 500) altitude in meters


|p4= radius: [[Number]] - (Optional, default 200) Radius of the circular movement in meters
|p4= radius: [[Number]] - (Optional, default 200) radius of the circular movement in meters


|p5= angle: [[Number]] - (Optional, default random) Viewing angle in degrees
|p5= angle: [[Number]] - (Optional, default random) viewing angle in degrees


|p6= rotation: [[Number]] - (Optional, default random) Direction of camera movement  
|p6= rotation: [[Number]] - (Optional, default random) direction of camera movement
* 0: anti-clockwise
* 0: anti-clockwise
* 1: clockwise
* 1: clockwise


|p7= iconOptions: [[Array]] - (Optional, default []) Each array in format:
|p7= iconOptions: [[Array]] of [[Array]]s - (Optional, default <sqf inline>[]</sqf>) each array in format [icon, color, target, sizeX, sizeY, angle, text, shadow]:
*0: icon: [[String]] - Path to icon texture
* icon: [[String]] - path to icon texture
*1: color: [[Array]] - Color in format [R,G,B,A]
* color: [[Array]] format [[Color|Color (RGBA)]]
*2: target: [[Object]], [[Position]] or [[Group]] - Where the texture should be drawn
* target: [[Object]], [[Position]] or [[Group]] - where the texture should be drawn
*3: sizeX: [[Number]] - (Optional, default 1) Size of icon in x
* sizeX: [[Number]] - (Optional, default 1) icon width
*4: sizeY: [[Number]] - (Optional, default 1) Size of icon in y
* sizeY: [[Number]] - (Optional, default 1) icon height
*5: angle: [[Number]] - (Optional, default [[random]] 360) Angle of icon  
* angle: [[Number]] - (Optional, default [[random]] 360) icon angle
*6: text: [[String]] - (Optional, default "") Text displayed underneath the icon
* text: [[String]] - (Optional, default "") text displayed underneath the icon
*7: shadow: [[Number]] - (Optional, default 0)  
* shadow: [[Number]] - (Optional, default 0)
** 0 to draw now shadow
** 0 to draw a flat icon
** 1 to draw a shadow
** 1 to draw a shadowed icon


|p8= mode: [[Number]] - (Optional, default 0)  
|p8= mode: [[Number]] - (Optional, default 0)
* 0: normal (Disables saving and sets {{hl|BIS_missionStarted}} to [[nil]])
* 0: normal (disables saving and sets {{hl|BIS_missionStarted}} to [[nil]])
* 1: world scenes
* 1: world scenes


|p9= fadeIn: [[Boolean]] - (Optional, default [[true]]) Fade in after completion
|p9= fadeIn: [[Boolean]] - (Optional, default [[true]]) fade in after completion


|p10= waitTime: [[Number]] - (Optional, default 2) Wait time in seconds after the shot has been completed
|p10= waitTime: [[Number]] - (Optional, default 2) wait time in seconds after the shot has been completed
|p10since= arma3 1.82
|p10since= arma3 1.82


|r1= [[Boolean]] - true when done
|r1= [[Boolean]] - true when done


|x1= <code>[<nowiki/>[[player]], "I can see my house from here", 500, 250, 75, 1, [], 0, [[true]]] [[spawn]] [[BIS_fnc_establishingShot]];</code>
|x1= <sqf>[player, "I can see my house from here", 500, 250, 75, 1, [], 0, true] spawn BIS_fnc_establishingShot;</sqf>


|x2= <code>[
|x2= <sqf>
[5229.97,5233.07,0],
[
[5229.97, 5233.07, 0],
"BLUFOR and OPFOR firefight",
"BLUFOR and OPFOR firefight",
500,
500,
Line 61: Line 62:
1,
1,
[
[
["\A3\ui_f\data\map\markers\nato\b_inf.paa",[0,0.3,0.6,1],group_1,1,1,0,"BLUFOR"],
["\A3\ui_f\data\map\markers\nato\b_inf.paa", [0, 0.3, 0.6, 1], group_1, 1, 1, 0, "BLUFOR"],
["\A3\ui_f\data\map\markers\nato\o_inf.paa",[0.5,0,0,1],group_2,1,1,0,"OPFOR"]
["\A3\ui_f\data\map\markers\nato\o_inf.paa", [0.5, 0, 0, 1], group_2, 1, 1, 0, "OPFOR"]
],
],
0,
0,
true,
true,
15
15
] spawn [[BIS_fnc_establishingShot]];</code>
] spawn BIS_fnc_establishingShot;
</sqf>


|exec= spawn
|exec= spawn
Line 74: Line 76:
}}
}}


<dl class="command_description">
{{Note
 
|user= Lou Montana
<dt></dt>
|timestamp= 20180128020100
<dd class="notedate">Posted on January 28, 2018 - 02:01 (UTC)</dd>
|text= Be aware that [[spawn]]ing this function will set [[enableSaving]] to true. Quick workaround:
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt>
<sqf>
<dd class="note">
private _savingEnabled = savingEnabled;
Be aware that [[spawn]]ing this function will set [[enableSaving]] to true. Quick workaround:
_handle = [player, "myText"] spawn BIS_fnc_establishingShot;
<code>private _savingEnabled = savingEnabled;
waitUntil { scriptDone _handle };
_handle = [player, "myText"] [[spawn]] [[BIS_fnc_establishingShot]];
enableSaving [_savingEnabled, false];
[[waitUntil]] { [[scriptDone]] _handle };
</sqf>
[[enableSaving]] [_savingEnabled, false];</code>


Or, if you can't wait the end of the establishing shot:
Or, if you can't wait the end of the establishing shot:
<code>private _savingEnabled = savingEnabled;
<sqf>private _savingEnabled = savingEnabled;
_handle = [player, "myText"] [[spawn]] [[BIS_fnc_establishingShot]];
_handle = [player, "myText"] spawn BIS_fnc_establishingShot;
_handle [[spawn]] { [[waitUntil]] { [[scriptDone]] _this }; [[enableSaving]] [_savingEnabled, false]; };</code>
_handle spawn { waitUntil { scriptDone _this }; enableSaving [_savingEnabled, false]; };</sqf>
</dd>
}}


<dt><dt>
{{Note
<dd class="notedate">Posted on July 30, 2019 - 12:01 (UTC)</dd>
|user= R3vo
<dt class="note">[[User:R3vo|R3vo]]</dt>
|timestamp= 20190730120100
<dd class="note">
|text= In order to change the camera to TI or NVG mode execute the following right after [[BIS_fnc_establishingShot]] was spawned.
In order to change the camera to TI or NVG mode execute the following right after [[BIS_fnc_establishingShot]] was spawned.
<sqf>true setCamUseTI 1;</sqf>
<code>true setCamUseTI 1;</code>
The effect will automatically be terminated once the establishing shot ended.
The effect will automatically be terminated once the establishing shot ended.
</dd>
}}
 
</dl>

Latest revision as of 18:09, 8 November 2023

Hover & click on the images for description

Description

Description:
Plays a fake UAV observational sequence which serves as an establishing shot.
BIS fnc establishingShot.gif
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[target, text, altitude, radius, angle, rotation, iconOptions, mode, fadeIn, waitTime] spawn BIS_fnc_establishingShot
Parameters:
target: Object or Array - target or target's position
text: String - (Optional, default "") text to display
altitude: Number - (Optional, default 500) altitude in meters
radius: Number - (Optional, default 200) radius of the circular movement in meters
angle: Number - (Optional, default random) viewing angle in degrees
rotation: Number - (Optional, default random) direction of camera movement
  • 0: anti-clockwise
  • 1: clockwise
iconOptions: Array of Arrays - (Optional, default []) each array in format [icon, color, target, sizeX, sizeY, angle, text, shadow]:
  • icon: String - path to icon texture
  • color: Array format Color (RGBA)
  • target: Object, Position or Group - where the texture should be drawn
  • sizeX: Number - (Optional, default 1) icon width
  • sizeY: Number - (Optional, default 1) icon height
  • angle: Number - (Optional, default random 360) icon angle
  • text: String - (Optional, default "") text displayed underneath the icon
  • shadow: Number - (Optional, default 0)
    • 0 to draw a flat icon
    • 1 to draw a shadowed icon
mode: Number - (Optional, default 0)
  • 0: normal (disables saving and sets BIS_missionStarted to nil)
  • 1: world scenes
fadeIn: Boolean - (Optional, default true) fade in after completion
since Arma 3 logo black.png1.82
waitTime: Number - (Optional, default 2) wait time in seconds after the shot has been completed
Return Value:
Boolean - true when done

Examples

Example 1:
[player, "I can see my house from here", 500, 250, 75, 1, [], 0, true] spawn BIS_fnc_establishingShot;
Example 2:
[ [5229.97, 5233.07, 0], "BLUFOR and OPFOR firefight", 500, 250, 75, 1, [ ["\A3\ui_f\data\map\markers\nato\b_inf.paa", [0, 0.3, 0.6, 1], group_1, 1, 1, 0, "BLUFOR"], ["\A3\ui_f\data\map\markers\nato\o_inf.paa", [0.5, 0, 0, 1], group_2, 1, 1, 0, "OPFOR"] ], 0, true, 15 ] spawn BIS_fnc_establishingShot;

Additional Information

See also:
BIS_fnc_dynamicText Arma 3: Mission Presentation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Lou Montana - c
Posted on Jan 28, 2018 - 02:01 (UTC)
Be aware that spawning this function will set enableSaving to true. Quick workaround:
private _savingEnabled = savingEnabled; _handle = [player, "myText"] spawn BIS_fnc_establishingShot; waitUntil { scriptDone _handle }; enableSaving [_savingEnabled, false];
Or, if you can't wait the end of the establishing shot:
private _savingEnabled = savingEnabled; _handle = [player, "myText"] spawn BIS_fnc_establishingShot; _handle spawn { waitUntil { scriptDone _this }; enableSaving [_savingEnabled, false]; };
R3vo - c
Posted on Jul 30, 2019 - 12:01 (UTC)
In order to change the camera to TI or NVG mode execute the following right after BIS_fnc_establishingShot was spawned. The effect will automatically be terminated once the establishing shot ended.