BIS fnc adjustSimpleObject: Difference between revisions

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m (Text replacement - "(Optional, default {{hl|[]}})" to "(Optional, default <sqf inline>[]</sqf>)")
 
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{{Function
{{RV|type=function


| Arma 3
|game1= arma3
|version1= 1.62


|1.62
|gr1= Object Manipulation


|gr1 = Object Manipulation
|descr=Adjust simple object vertical position, animations and selection according to provided data.<br>
In case both adjustment data and class are being used, data has higher priority and only undefined parts are filled from config.


|Adjust simple object vertical position, animations and selection according to provided data.<br>
{{Feature|important|This function is automatically called by [[BIS_fnc_createSimpleObject]].}}
'''NOTE:''' function is automatically called by [[BIS_fnc_createSimpleObject]].
In case both adjustment data and class are being used, data has higher priority and only undefined parts are filled from config.


| [object, [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]] [[call]] [[BIS_fnc_adjustSimpleObject]]
|s1= [object, [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]] call [[BIS_fnc_adjustSimpleObject]]


|p1= object: [[Object]] - simple object that will be adjusted
|p1= object: [[Object]] - simple object that will be adjusted


|p2= [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]: [[Array]] - adjustment data:
|p2= class: [[String]] - (Optional, default "") asset {{hl|CfgVehicles}} config class ('''at least either ''model'' or ''class'' must be provided, ideally both''')
* class: [[String]] - (default "") asset CfgVehicles config class ('''at least either ''model'' or ''class'' must be provided, ideally both''')
* model: [[String]] - (default "") Path to the vehicle p3d model; needs to start without backslash and must end with the proper file extension ".p3d"
* reversed: [[Number]] - (default 0) some objects, usually vehicles, are reveresed in p3d; valid values are:
** &nbsp;0: no change
** &nbsp;1: reverse
** -1: unknown (behaves as 0)
* verticalOffset: [[Array]] - (Optional, default 0) fix for non-existant physX; usually needed only for vehicles
* animationAdjustments: [[Array]] - (Optional, default []) Animation that need to be animated to given state, in format [animationName, animationState]:
** animationName: [[String]] - animation name
** animationState: [[Number]] - animation state
* selectionsToHide: [[Array]] - (Optional, default []) all listed selections will be hidden


| [[Nothing]]
|p3= model: [[String]] - (Optional, default "") path to the vehicle p3d model; needs to start without backslash and must end with the proper file extension ".p3d"


|x1= <code>[myCar, ["B_MyCar_F", "path\to\file.p3d"]] [[call]] [[BIS_fnc_adjustSimpleObject]];</code>
|p4= reversed: [[Number]] - (Optional, default 0) some objects, usually vehicles, are reveresed in p3d; valid values are:
* &nbsp;0: no change
* &nbsp;1: reverse
* -1: unknown (behaves as 0)


| [[createSimpleObject]], [[BIS_fnc_createSimpleObject]], [[BIS_fnc_simpleObjectData]]
|p5= verticalOffset: [[Array]] - (Optional, default 0) fix for non-existant physX; usually needed only for vehicles
}}
 
|p6= animationAdjustments: [[Array]] - (Optional, default <sqf inline>[]</sqf>) animation that need to be animated to given state, in format [animationName, animationState]:
* animationName: [[String]] - animation name
* animationState: [[Number]] - animation state


<dl class="command_description">
|p7= selectionsToHide: [[Array]] - (Optional, default <sqf inline>[]</sqf>) all listed selections will be hidden
<!-- BEGIN Note Section -->


<!-- END Note Section -->
|r1= [[Nothing]]
</dl>


|x1= <sqf>[myCar, ["B_MyCar_F", "path\to\file.p3d"]] call BIS_fnc_adjustSimpleObject;</sqf>


{{GameCategory|arma3|Functions}}
|seealso= [[createSimpleObject]] [[BIS_fnc_createSimpleObject]] [[BIS_fnc_simpleObjectData]]
[[Category:Functions|{{uc:adjustSimpleObject}}]]
}}

Latest revision as of 18:09, 8 November 2023

Hover & click on the images for description

Description

Description:
Adjust simple object vertical position, animations and selection according to provided data.
In case both adjustment data and class are being used, data has higher priority and only undefined parts are filled from config.
This function is automatically called by BIS_fnc_createSimpleObject.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]] call BIS_fnc_adjustSimpleObject
Parameters:
object: Object - simple object that will be adjusted
class: String - (Optional, default "") asset CfgVehicles config class (at least either model or class must be provided, ideally both)
model: String - (Optional, default "") path to the vehicle p3d model; needs to start without backslash and must end with the proper file extension ".p3d"
reversed: Number - (Optional, default 0) some objects, usually vehicles, are reveresed in p3d; valid values are:
  •  0: no change
  •  1: reverse
  • -1: unknown (behaves as 0)
verticalOffset: Array - (Optional, default 0) fix for non-existant physX; usually needed only for vehicles
animationAdjustments: Array - (Optional, default []) animation that need to be animated to given state, in format [animationName, animationState]:
  • animationName: String - animation name
  • animationState: Number - animation state
selectionsToHide: Array - (Optional, default []) all listed selections will be hidden
Return Value:
Nothing

Examples

Example 1:
[myCar, ["B_MyCar_F", "path\to\file.p3d"]] call BIS_fnc_adjustSimpleObject;

Additional Information

See also:
createSimpleObject BIS_fnc_createSimpleObject BIS_fnc_simpleObjectData

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note