BIS fnc camera: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Diagnostic


|1.00|= Game version
|descr= Splendid™ Camera, ''"Ultimate Screenshot Simulator"''
____________________________________________________________________________________________


| <pre>/*
|s1= [mode, parameter] call [[BIS_fnc_camera]]


Description:
|p1= mode: [[String]] - (Optional, default "Init") '''case-sensitive''', for internal use. Can be one of:
Splendid config viewer
{{Columns|4|
 
* "Init"
Parameter(s):
* "Mouse"
_this select 0: STRING - Parent display (when you need to run the viewer from editor)
* "MouseButtonDown"
 
* "MouseButtonUp"
Returns:
* "MouseZChanged"
NOTHING
* "KeyDown"
*/
* "KeyUp"
* "Draw3D"
* "MapDraw"
* "MapClick"
* "SliderFocus"
* "SliderAperture"
* "SliderDaytime"
* "SliderOvercast"
* "SliderAcctime"
* "SliderColor"
* "SliderContrast"
* "SliderSaturation"
* "Paste"
* "InitDummy"
* "ExitDummy"
* "Exit"
}}


#define DIK_ESCAPE          0x01
|p2= parameter: [[Anything]] - (Optional, default <sqf inline>[]</sqf>)
#define DIK_1              0x02
#define DIK_2              0x03
#define DIK_3              0x04
#define DIK_4              0x05
#define DIK_5              0x06
#define DIK_6              0x07
#define DIK_7              0x08
#define DIK_8              0x09
#define DIK_9              0x0A
#define DIK_0              0x0B
#define DIK_MINUS          0x0C    /* - on main keyboard */
#define DIK_EQUALS          0x0D
#define DIK_BACK            0x0E    /* backspace */
#define DIK_TAB            0x0F
#define DIK_Q              0x10
#define DIK_W              0x11
#define DIK_E              0x12
#define DIK_R              0x13
#define DIK_T              0x14
#define DIK_Y              0x15
#define DIK_U              0x16
#define DIK_I              0x17
#define DIK_O              0x18
#define DIK_P              0x19
#define DIK_LBRACKET        0x1A
#define DIK_RBRACKET        0x1B
#define DIK_RETURN          0x1C    /* Enter on main keyboard */
#define DIK_LCONTROL        0x1D
#define DIK_A              0x1E
#define DIK_S              0x1F
#define DIK_D              0x20
#define DIK_F              0x21
#define DIK_G              0x22
#define DIK_H              0x23
#define DIK_J              0x24
#define DIK_K              0x25
#define DIK_L              0x26
#define DIK_SEMICOLON      0x27
#define DIK_APOSTROPHE      0x28
#define DIK_GRAVE          0x29    /* accent grave */
#define DIK_LSHIFT          0x2A
#define DIK_BACKSLASH      0x2B
#define DIK_Z              0x2C
#define DIK_X              0x2D
#define DIK_C              0x2E
#define DIK_V              0x2F
#define DIK_B              0x30
#define DIK_N              0x31
#define DIK_M              0x32
#define DIK_COMMA          0x33
#define DIK_PERIOD          0x34    /* . on main keyboard */
#define DIK_SLASH          0x35    /* / on main keyboard */
#define DIK_RSHIFT          0x36
#define DIK_MULTIPLY        0x37    /* * on numeric keypad */
#define DIK_LMENU          0x38    /* left Alt */
#define DIK_SPACE          0x39
#define DIK_CAPITAL        0x3A
#define DIK_F1              0x3B
#define DIK_F2              0x3C
#define DIK_F3              0x3D
#define DIK_F4              0x3E
#define DIK_F5              0x3F
#define DIK_F6              0x40
#define DIK_F7              0x41
#define DIK_F8              0x42
#define DIK_F9              0x43
#define DIK_F10            0x44
#define DIK_NUMLOCK        0x45
#define DIK_SCROLL          0x46    /* Scroll Lock */
#define DIK_NUMPAD7        0x47
#define DIK_NUMPAD8        0x48
#define DIK_NUMPAD9        0x49
#define DIK_SUBTRACT        0x4A    /* - on numeric keypad */
#define DIK_NUMPAD4        0x4B
#define DIK_NUMPAD5        0x4C
#define DIK_NUMPAD6        0x4D
#define DIK_ADD            0x4E    /* + on numeric keypad */
#define DIK_NUMPAD1        0x4F
#define DIK_NUMPAD2        0x50
#define DIK_NUMPAD3        0x51
#define DIK_NUMPAD0        0x52
#define DIK_DECIMAL        0x53    /* . on numeric keypad */
#define DIK_OEM_102        0x56    /* < > | on UK/Germany keyboards */
#define DIK_F11            0x57
#define DIK_NUMPADENTER    0x9C    /* Enter on numeric keypad */


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|r1= [[Nothing]]
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_camera]]; --> |= Syntax
|x1= <sqf>[] call BIS_fnc_camera;</sqf>


|p1= |= Parameter 1
|x2= <sqf>[] spawn BIS_fnc_camera;</sqf>


| |= Return value
|x3= <sqf>["Init"] call BIS_fnc_camera;</sqf>
____________________________________________________________________________________________
 
|x1= <code></code> |=
____________________________________________________________________________________________
 
| |= See also


|seealso= [[Camera.sqs]] [[Arma 3: Splendid Camera|Splendid camera controls]] [[BIS_fnc_cameraOld]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dt></dt>
<dd class="notedate">Posted on 2014-10-10 - 00:15 (UTC)</dd>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dd class="note">(Arma 3 1.30) Calling from pause menu debug console without arguments will crash the game. Tested in singleplayer editor preview.</dd>
 
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Debug|{{uc:camera}}]]
[[Category:Functions|{{uc:camera}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:camera}}]]

Latest revision as of 18:09, 8 November 2023

Hover & click on the images for description

Description

Description:
Splendid™ Camera, "Ultimate Screenshot Simulator"
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[mode, parameter] call BIS_fnc_camera
Parameters:
mode: String - (Optional, default "Init") case-sensitive, for internal use. Can be one of:
  • "Init"
  • "Mouse"
  • "MouseButtonDown"
  • "MouseButtonUp"
  • "MouseZChanged"
  • "KeyDown"
  • "KeyUp"
  • "Draw3D"
  • "MapDraw"
  • "MapClick"
  • "SliderFocus"
  • "SliderAperture"
  • "SliderDaytime"
  • "SliderOvercast"
  • "SliderAcctime"
  • "SliderColor"
  • "SliderContrast"
  • "SliderSaturation"
  • "Paste"
  • "InitDummy"
  • "ExitDummy"
  • "Exit"
parameter: Anything - (Optional, default [])
Return Value:
Nothing

Examples

Example 1:
[] call BIS_fnc_camera;
Example 2:
[] spawn BIS_fnc_camera;
Example 3:
["Init"] call BIS_fnc_camera;

Additional Information

See also:
Camera.sqs Splendid camera controls BIS_fnc_cameraOld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-10-10 - 00:15 (UTC)
Benargee
(Arma 3 1.30) Calling from pause menu debug console without arguments will crash the game. Tested in singleplayer editor preview.