BIS fnc moveMarker: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (added categories)
(Fix example)
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function
{{RV|type=function


|game1= arma3
|game1= arma3
|version1= 1.78
|version1= 1.78


<!--|exec= server|=-->
|gr1= Map and Markers


|arg= global
|arg= global
Line 13: Line 12:
|descr= Moves marker to a new position
|descr= Moves marker to a new position


|s1= [marker, newPosition, duration, interpolationType] [[call]] [[BIS_fnc_moveMarker]]
|s1= [marker, newPosition, duration, interpolationType] call [[BIS_fnc_moveMarker]]


|p1= marker: [[String]] - Marker
|p1= marker: [[String]] - marker


|p2= newPosition: [[Array]] - New position
|p2= newPosition: [[Array]] - new position


|p3= duration: [[Number]] - (Optional, default 5) How long it takes to move the marker in seconds
|p3= duration: [[Number]] - (Optional, default 5) how long it takes to move the marker in seconds


|p4= interpolationType: [[Number]] - (Optional, default 4) LINEAR 0<br>
|p4= interpolationType: [[Number]] - (Optional, default 4) can be one of:
  CUBIC   1<br>
{{Columns|3|
  EASEIN 2<br>
* 0: LINEAR
  EASEOUT 3<br>
* 1: CUBIC
  EASEINOUT 4<br>
* 2: EASEIN
  HERMITE 5<br>
* 3: EASEOUT
  BERP 6<br>
* 4: EASEINOUT
  BOUNCEIN 7<br>
* 5: HERMITE
  BOUNCEOUT 8<br>
* 6: BERP
  BOUNCEINOUT 9<br>
* 7: BOUNCEIN
  QUINTICIN 10<br>
* 8: BOUNCEOUT
  QUINTICOUT 11<br>
* 9: BOUNCEINOUT
  QUINTICINOUT 12<br>
* 10: QUINTICIN
  CONSTANT 13<br>
* 11: QUINTICOUT
* 12: QUINTICINOUT
<!-- * 13: CONSTANT -->
}}


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["BIS_marker",[1111,2222,0]] [[call]] [[BIS_fnc_moveMarker]];</code>
|x1= <sqf>["BIS_marker", [1111,2222,0]] call BIS_fnc_moveMarker;</sqf>


|x2= <code>["BIS_marker",([[getMarkerPos]] "BIS_marker2"),2] [[call]] [[BIS_fnc_moveMarker]];</code>
|x2= <sqf>["BIS_marker", getMarkerPos "BIS_marker2", 2, 9] call BIS_fnc_moveMarker;</sqf>
 
|exec= call


|seealso= [[BIS_fnc_cancelMarker]] [[BIS_fnc_blinkMarker]] [[BIS_fnc_getMarkers]] [[BIS_fnc_rotateMarker]] [[BIS_fnc_resizeMarker]]
|seealso= [[BIS_fnc_cancelMarker]] [[BIS_fnc_blinkMarker]] [[BIS_fnc_getMarkers]] [[BIS_fnc_rotateMarker]] [[BIS_fnc_resizeMarker]]
}}
}}
[[Category:Function Group: Map|{{uc:moveMarker}}]]
[[Category:Functions|{{uc:moveMarker}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:moveMarker}}]]

Latest revision as of 15:20, 26 November 2023

Hover & click on the images for description

Description

Description:
Moves marker to a new position
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[marker, newPosition, duration, interpolationType] call BIS_fnc_moveMarker
Parameters:
marker: String - marker
newPosition: Array - new position
duration: Number - (Optional, default 5) how long it takes to move the marker in seconds
interpolationType: Number - (Optional, default 4) can be one of:
  • 0: LINEAR
  • 1: CUBIC
  • 2: EASEIN
  • 3: EASEOUT
  • 4: EASEINOUT
  • 5: HERMITE
  • 6: BERP
  • 7: BOUNCEIN
  • 8: BOUNCEOUT
  • 9: BOUNCEINOUT
  • 10: QUINTICIN
  • 11: QUINTICOUT
  • 12: QUINTICINOUT
Return Value:
Nothing

Examples

Example 1:
["BIS_marker", [1111,2222,0]] call BIS_fnc_moveMarker;
Example 2:
["BIS_marker", getMarkerPos "BIS_marker2", 2, 9] call BIS_fnc_moveMarker;

Additional Information

See also:
BIS_fnc_cancelMarker BIS_fnc_blinkMarker BIS_fnc_getMarkers BIS_fnc_rotateMarker BIS_fnc_resizeMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note