setDammage: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(add. ArmA2 classification)
m (Fix)
 
(60 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|eff= global|= Effects in MP
|game3= arma1
|arg= global|= Arguments in MP
|version3= 1.00
____________________________________________________________________________________________


| Damage / repair object.
|game4= arma2
|version4= 1.00


Damage 0 means fully functional, damage 1 means completely destroyed / dead.
|game5= arma2oa
|version5= 1.50


This function is identical to [[setDamage]].
|game6= tkoh
|version6= 1.00


[[setDamage]] was introduced to fix a spelling error in this operator's name. |= Description
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50


| object '''setDammage''' damage |= Syntax
|eff= global


|p1= object: [[Object]] |= Parameter 1
|arg= global
|p2= damage: [[Number]] |= Parameter 2


| [[Nothing]] |= Return value
|gr1= Object Manipulation
____________________________________________________________________________________________
 
|x1= <pre>_soldier1 setDammage 1</pre> |= Example 1
____________________________________________________________________________________________


| [[setDamage]], [[damage]], [[getDammage]] |= See also
|alias= [[setDamage]]


}}
|descr= Entirely identical to [[setDamage]] that was introduced to fix a typographical error in the command's name.
{{Feature|informative|See [[setDamage]] for this command's documentation.}}


<h3 style="display:none">Notes</h3>
|s1= -
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate"></dd>
|r1= -
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
<dd class="note">In '''OFP''', setting a unit's damage to a negative value will set it's health to full, but impair their aim.</dd>


|x1= -


<!-- Note Section END -->
|seealso= [[setDamage]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Scripting Commands|SETDAMMAGE]]
|user= Fragorl
[[Category:Scripting Commands OFP 1.96|SETDAMMAGE]]
|timestamp= 20060417073900
[[Category:Scripting Commands OFP 1.46|SETDAMMAGE]]
|text= In '''{{ofp}}''', setting a unit's damage to a negative value will set it is health to full, but impair their aim.
[[Category:Scripting Commands ArmA|SETDAMMAGE]]
}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Latest revision as of 00:01, 7 December 2023

Hover & click on the images for description

Description

Description:
Entirely identical to setDamage that was introduced to fix a typographical error in the command's name.
See setDamage for this command's documentation.
Alias:
setDamage
Groups:
Object Manipulation

Syntax

Syntax:
-
Return Value:
-

Examples

Example 1:
-

Additional Information

See also:
setDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Fragorl - c
Posted on Apr 17, 2006 - 07:39 (UTC)
In Operation Flashpoint, setting a unit's damage to a negative value will set it is health to full, but impair their aim.