ctrlMapAnimAdd: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *Z([a-z ])" to "$1 - z$2")
(Note about map scale limits not always being 0.001 to 1)
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|p2= time: [[Number]] - duration of the animation in seconds
|p2= time: [[Number]] - duration of the animation in seconds


|p3= zoom: [[Number]] - zoom in range from 0.001 (max) to 1 (min). See [[ctrlMapScale]]
|p3= zoom: [[Number]] - zoom in range from 0.001 (max) to 1 (min). Custom map scales can be set in map control's config. See also [[ctrlMapScale]]  


|p4= position: [[Array]] or [[Object]] - formats: [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]], [[Object]]
|p4= position: [[Array]] or [[Object]] - formats: [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]], [[Object]]

Revision as of 10:56, 19 December 2023

Hover & click on the images for description

Description

Description:
Adds the next frame to the map animation.
Problems:
When used on a CT_MAP that was created dynamically the target position could be offset. Use ctrlMapSetPosition before adding animation (Example 3).
Groups:
GUI Control - Map

Syntax

Syntax:
map ctrlMapAnimAdd [time, zoom, position]
Parameters:
map: Control - CT_MAP control
time: Number - duration of the animation in seconds
zoom: Number - zoom in range from 0.001 (max) to 1 (min). Custom map scales can be set in map control's config. See also ctrlMapScale
position: Array or Object - formats: Position2D, Position3D, Object
Return Value:
Nothing

Examples

Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
Example 2:
Center map on player:
_ctrl ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _ctrl;
Example 3:
_map ctrlMapSetPosition []; _map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;

Additional Information

See also:
ctrlMapSetPosition mapAnimAdd mapAnimClear mapAnimCommit mapAnimDone ctrlMapAnimClear ctrlMapAnimCommit ctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note