getMass: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_mass = getMass _myCar;</sqf> | ||
|seealso= [[getCenterOfMass]] | |seealso= [[getCenterOfMass]] [[setCenterOfMass]] [[setMass]] [[load]] [[weightRTD]] [[getModelInfo]] | ||
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<dd class="notedate">Posted on | <dd class="notedate">Posted on 2015-04-15 - 20:15 (UTC)</dd> | ||
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | <dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | ||
<dd class="note"> | <dd class="note"> |
Latest revision as of 14:36, 16 January 2024
Description
- Description:
- Returns mass of a PhysX object.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-04-15 - 20:15 (UTC)
- Pierre MGI
- This function will return 0 for infantry AI units. That means a manned Blufor Hunter has the same mass than an empty one (8306.63). Crates return their initial mass, but if you empty them or load items, magazines and weapons, the mass remains the same. In fact, none of these (non-physx) objects has a mass.