moveInGunner: Difference between revisions

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m (Added MP Note about local effects)
m (Text replacement - "{{Feature|Important|" to "{{Feature|important|")
 
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[[Category:Scripting Commands|MOVEINGUNNER]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.96|MOVEINGUNNER]]
[[Category:Scripting Commands OFP 1.46|MOVEINGUNNER]]
[[Category:Scripting Commands ArmA|MOVEINGUNNER]]


|game1= ofp
|version1= 1.00


<h2 style="color:#000066">'''''soldier'' moveInGunner ''vehicle'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''soldier:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''vehicle:''' [[Object]]
|game6= tkoh
|version6= 1.00


'''Type of returned value:'''
|game7= arma3
|version7= 0.50


[[Nothing]]
|arg= local


'''Description:'''
|eff= global


Move soldier into vehicle gunner position (Immediate, no animation).
|gr1= Unit Control


|descr= Move soldier into vehicle gunner position (Immediate, no animation).
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|important|If the unit is already in a vehicle, nothing will happen. You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.}}


'''Example:'''
|s1= unitName [[moveInGunner]] vehicle


soldierOne '''moveInGunner''' tankOne
|p1= unitName: [[Object]]
|p2= vehicle: [[Object]]


|r1= [[Nothing]]


'''MP Note'''
|x1= <sqf>soldierOne moveInGunner tankOne;</sqf>


Functions MoveInXXX can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality_in_Multiplayer|Locality in Multiplayer]])
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]]
}}
 
<dl class="command_description">
 
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation Flashpoint: Actions List|action]] command.
</dd>
 
</dl>

Latest revision as of 00:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Move soldier into vehicle gunner position (Immediate, no animation).
See AI Group Vehicle Management for more information.
If the unit is already in a vehicle, nothing will happen. You should use moveOut to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
Groups:
Unit Control

Syntax

Syntax:
unitName moveInGunner vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInGunner tankOne;

Additional Information

See also:
moveInAny moveInCargo moveInCommander moveInDriver moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.