BIS fnc vectorFromXToY: Difference between revisions
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{{ | {{RV|type=function | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Vectors | |||
|descr= Returns a unit vector that 'points' from ''vector1'' to ''vector2''. | |||
This is a very useful function as it can be used with the [[velocity]] command to move an object from one position to another (i.e ''vector1'' to ''vector2''). | |||
| [ | {{Feature|informative|Ensure both positions are found using [[getPosASL]].}} | ||
{{Feature|arma3|Since {{GVI|arma3|1.26}} For better performance, use the [[vectorFromTo]] command instead.}} | |||
| | |s1= [vector1, vector2] call [[BIS_fnc_vectorFromXToY]] | ||
|p2= vector2: [[Array]] | | |p1= vector1: [[Array]]|p2= vector2: [[Array]]|r1= [[Array]] | ||
| [ | |x1= <sqf>private _resultVector = [getPosASL vehicle player, getPosASL airTarget] call BIS_fnc_vectorFromXToY;</sqf> | ||
| | |seealso= [[velocity]] [[setVelocity]] [[vectorAdd]] | ||
}} | }} | ||
Latest revision as of 00:25, 2 February 2024
Description
- Description:
- Returns a unit vector that 'points' from vector1 to vector2. This is a very useful function as it can be used with the velocity command to move an object from one position to another (i.e vector1 to vector2).
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vector1, vector2] call BIS_fnc_vectorFromXToY
- Parameters:
- vector1: Array
- vector2: Array
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- velocity setVelocity vectorAdd
Notes
-
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