BIS fnc moduleDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Modules | ||
| | |descr= Damage given vehicles. | ||
{{Feature|informative|Regarding locality: if a hitpoint is defined,<br>{{Icon|localArgument|32}} [[setHitPointDamage]] is used. Else,<br> | |||
{{Icon|globalArgument|32}} [[setDamage]] is used.}} | |||
| | |s1= [logic, vehicles, isActivated] call [[BIS_fnc_moduleDamage]] | ||
| | |p1= logic: [[Object]] - the logic. Possible [[setVariable]] parameter: | ||
* "value": [[Number]] - (Optional, default 0) wanted damage, in range 0..1 | |||
* "bodypart": [[String]] - (Optional, default "0") [[setHitPointDamage]] hitpoint name | |||
| | |p2= vehicles: [[Array]] of [[Object]]s - list of vehicles | ||
| | |p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set | ||
| | |r1= [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | ||
| | |x1= <sqf>[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;</sqf> | ||
|seealso= [[setDamage]] [[setHitPointDamage]] | |||
}} | }} | ||
Latest revision as of 00:25, 2 February 2024
Description
Syntax
- Syntax:
- [logic, vehicles, isActivated] call BIS_fnc_moduleDamage
- Parameters:
- logic: Object - the logic. Possible setVariable parameter:
- "value": Number - (Optional, default 0) wanted damage, in range 0..1
- "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
- vehicles: Array of Objects - list of vehicles
- isActivated: Boolean - (Optional, default true) if true, the fuel is set
- Return Value:
- Boolean - true when done, even if isActivated equals false
Examples
- Example 1:
Additional Information
- See also:
- setDamage setHitPointDamage
Notes
-
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