lock: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
||
(90 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.00 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= local | |||
|eff= global | |||
|gr1= Object Manipulation | |||
|descr= Lock vehicle (disable mounting / dismounting) for player. | |||
This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g [[moveInCargo]]). | |||
{{Feature|informative|Alternative syntax is similar to [[setVehicleLock]] but with numbers.}} | |||
|s1= vehicleName [[lock]] locked | |||
|p1= vehicleName: [[Object]] | |||
|p2= locked: [[Boolean]] - [[true]] to lock, [[false]] to unlock | |||
|r1= [[Nothing]] | |||
|s2= vehicleName [[lock]] lockstate | |||
|s2since= arma3 0.50 | |||
|p21= vehicleName: [[Object]] | |||
|p22= lockstate: [[Number]] - can be one of the following:<br> | |||
0 - Unlocked<br> | |||
1 - Default (player subordinate cannot enter until his leader says so)<br> | |||
2 - Locked<br> | |||
3 - Locked for player | |||
|r2= [[Nothing]] | |||
|x1= <sqf>_jeepOne lock true;</sqf> | |||
|x2= <sqf> | |||
heli lock true; | |||
locked heli; // 2 | |||
heli lock false; | |||
locked heli; // 0 | |||
heli lock 1; | |||
locked heli; // 1 | |||
</sqf> | |||
|seealso= [[locked]] [[setVehicleLock]] [[lockDriver]] [[lockCargo]] [[lockTurret]] | |||
}} | |||
{{Note | |||
|user= Tankbuster | |||
|timestamp= 20100109224800 | |||
|text= Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged. | |||
}} | |||
{{Note | |||
|user= cali | |||
|timestamp= 20100922045600 | |||
|text= If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle. | |||
}} |
Latest revision as of 18:11, 15 March 2024
Description
- Description:
- Lock vehicle (disable mounting / dismounting) for player. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g moveInCargo).
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleName lock locked
- Parameters:
- vehicleName: Object
- locked: Boolean - true to lock, false to unlock
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- vehicleName lock lockstate
- Parameters:
- vehicleName: Object
- lockstate: Number - can be one of the following:
0 - Unlocked
1 - Default (player subordinate cannot enter until his leader says so)
2 - Locked
3 - Locked for player - Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- locked setVehicleLock lockDriver lockCargo lockTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 09, 2010 - 22:48 (UTC)
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged.
- Posted on Sep 22, 2010 - 04:56 (UTC)
- If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect