lock: Difference between revisions

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m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
 
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|1.00
|version1= 1.00


|game2= ofpe
|game2= ofpe
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|descr= Lock vehicle (disable mounting / dismounting) for player.
|descr= Lock vehicle (disable mounting / dismounting) for player.
This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g [[moveInCargo]]).
This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g [[moveInCargo]]).
{{Feature | Informative | Alternative syntax is similar to [[setVehicleLock]] but with numbers.}}
{{Feature|informative|Alternative syntax is similar to [[setVehicleLock]] but with numbers.}}


|s1= vehicleName [[lock]] locked
|s1= vehicleName [[lock]] locked


|p1= vehicleName: [[Object]]
|p1= vehicleName: [[Object]]
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|r1= [[Nothing]]
|r1= [[Nothing]]


|s2= vehicleName [[lock]] lockstate {{Since|arma3|0.50|y}}
|s2= vehicleName [[lock]] lockstate
 
|s2since= arma3 0.50


|p21= vehicleName: [[Object]]
|p21= vehicleName: [[Object]]


|p22= lockstate: [[Number]] - Can be one of the following:<br>
|p22= lockstate: [[Number]] - can be one of the following:<br>
0 - Unlocked<br>
0 - Unlocked<br>
1 - Default (player subordinate cannot enter until his leader says so)<br>
1 - Default (player subordinate cannot enter until his leader says so)<br>
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|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <code>_jeepOne [[lock]] [[true]];</code>
|x1= <sqf>_jeepOne lock true;</sqf>


|x2= <code>heli [[lock]] [[true]];
|x2= <sqf>
[[locked]] heli; {{cc|2}}
heli lock true;
locked heli; // 2


heli [[lock]] [[false]];
heli lock false;
[[locked]] heli; {{cc|0}}
locked heli; // 0


heli [[lock]] 1;
heli lock 1;
[[locked]] heli; {{cc|1}}</code>
locked heli; // 1
</sqf>


|seealso= [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]]
|seealso= [[locked]] [[setVehicleLock]] [[lockDriver]] [[lockCargo]] [[lockTurret]]
}}
}}


<dl class="command_description">
{{Note
|user= Tankbuster
|timestamp= 20100109224800
|text= Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged.
}}


<dt><dt>
{{Note
<dd class="notedate">Posted on January 9, 2010 - 22:50</dd>
|user= cali
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
|timestamp= 20100922045600
<dd class="note">Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged.
|text= If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
<dt><dt>
}}
<dd class="notedate">Posted on September 22, 2010</dd>
<dt class="note">[[User:Grimm|Grimm]]</dt>
<dd class="note">If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
 
</dl>
 
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 18:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Lock vehicle (disable mounting / dismounting) for player. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g moveInCargo).
Alternative syntax is similar to setVehicleLock but with numbers.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleName lock locked
Parameters:
vehicleName: Object
locked: Boolean - true to lock, false to unlock
Return Value:
Nothing

Alternative Syntax

Syntax:
vehicleName lock lockstate
Parameters:
vehicleName: Object
lockstate: Number - can be one of the following:
0 - Unlocked
1 - Default (player subordinate cannot enter until his leader says so)
2 - Locked
3 - Locked for player
Return Value:
Nothing

Examples

Example 1:
_jeepOne lock true;
Example 2:
heli lock true; locked heli; // 2 heli lock false; locked heli; // 0 heli lock 1; locked heli; // 1

Additional Information

See also:
locked setVehicleLock lockDriver lockCargo lockTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Tankbuster - c
Posted on Jan 09, 2010 - 22:48 (UTC)
Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged.
cali - c
Posted on Sep 22, 2010 - 04:56 (UTC)
If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.